-Shader CreateShader();
-TextureSet CreateTextureSet();
-TextureSet CreateTextureSet(Texture texture);
-Geometry CreateQuadGeometry();
-VertexBuffer CreateVertexBuffer();
+Shader CreateShader();
+TextureSet CreateTextureSet();
+TextureSet CreateTextureSet(Texture texture);
+Geometry CreateQuadGeometry();
+Geometry CreateModelGeometry(Property::Map& vf);
+VertexBuffer CreateVertexBuffer();
+Property::Map CreateModelVertexFormat();