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Add move semantics to toolkit Window
[platform/core/uifw/dali-toolkit.git]
/
automated-tests
/
src
/
dali-toolkit
/
dali-toolkit-test-utils
/
mesh-builder.h
diff --git
a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/mesh-builder.h
b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/mesh-builder.h
index
e157338
..
37d13ec
100644
(file)
--- a/
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/mesh-builder.h
+++ b/
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/mesh-builder.h
@@
-1,7
+1,8
@@
#ifndef MESH_BUILDER_H
#define MESH_BUILDER_H
#ifndef MESH_BUILDER_H
#define MESH_BUILDER_H
+
/*
/*
- * Copyright (c) 20
15
Samsung Electronics Co., Ltd.
+ * Copyright (c) 20
20
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-17,20
+18,18
@@
*
*/
*
*/
+// EXTERNAL INCLUDES
#include <dali/public-api/dali-core.h>
#include <dali/public-api/dali-core.h>
-#include <dali/devel-api/object/property-buffer.h>
-#include <dali/devel-api/rendering/geometry.h>
-#include <dali/devel-api/rendering/texture-set.h>
-#include <dali/devel-api/rendering/sampler.h>
-#include <dali/devel-api/rendering/renderer.h>
namespace Dali
{
Shader CreateShader();
TextureSet CreateTextureSet();
namespace Dali
{
Shader CreateShader();
TextureSet CreateTextureSet();
-TextureSet CreateTextureSet( Image image );
+TextureSet CreateTextureSet( Texture texture );
+Geometry CreateQuadGeometry();
PropertyBuffer CreatePropertyBuffer();
PropertyBuffer CreatePropertyBuffer();
+
}
#endif // MESH_BUILDER_H
}
#endif // MESH_BUILDER_H