- unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 };
- Property::Map indexFormat;
- indexFormat["indices"] = Property::INTEGER;
- PropertyBuffer indices = PropertyBuffer::New( indexFormat );
- indices.SetData( indexData, sizeof(indexData)/sizeof(indexData[0]) );
+ unsigned short indexData[6] = { 0, 3, 1, 0, 2, 3 };