+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base visual);
+ void RegisterVisual( Property::Index index, Toolkit::Visual::Base visual, bool enabled );
+ void UnregisterVisual( Property::Index index );
+ void EnableVisual( Property::Index index, bool enabled );
+ bool IsVisualEnabled( Property::Index index );
+ int GetVisualCount();
+ Toolkit::Visual::Base GetVisual( Property::Index index );
+ Animation CreateTransition( const Toolkit::TransitionData& transition );
+ void DoAction( Dali::Property::Index index, Dali::Property::Index action, const Dali::Property::Value attributes );
+
+ static void SetProperty( BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value );
+
+ static Property::Value GetProperty( BaseObject* object, Dali::Property::Index propertyIndex );
+