+
+ Graphics::RenderTargetCreateInfo createInfo{};
+ createInfo.SetSurface({nullptr})
+ .SetExtent({mSurfaceWidth, mSurfaceHeight})
+ .SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
+ //mRenderTarget = mGraphicsController.CreateRenderTarget(createInfo, nullptr);
+ mScene.SetSurfaceRenderTarget(createInfo);