tet_infoline( "Creating a RGB pixel buffer and adding that to the texture to ensure it is handled correctly" );
unsigned int bufferSize( width * height * 3 );
unsigned char* buffer= reinterpret_cast<unsigned char*>( malloc( bufferSize ) );
tet_infoline( "Creating a RGB pixel buffer and adding that to the texture to ensure it is handled correctly" );
unsigned int bufferSize( width * height * 3 );
unsigned char* buffer= reinterpret_cast<unsigned char*>( malloc( bufferSize ) );