- DALI_TEST_EQUALS( shader.GetPropertyName( Shader::Property::PROGRAM ), "program", TEST_LOCATION );
- DALI_TEST_EQUALS( shader.GetPropertyIndex( "program" ), (Property::Index)Shader::Property::PROGRAM, TEST_LOCATION );
- DALI_TEST_EQUALS( shader.GetPropertyType( Shader::Property::PROGRAM ), Property::MAP, TEST_LOCATION );
- DALI_TEST_EQUALS( shader.IsPropertyWritable( Shader::Property::PROGRAM ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( shader.IsPropertyAnimatable( Shader::Property::PROGRAM ), false, TEST_LOCATION );
- DALI_TEST_EQUALS( shader.IsPropertyAConstraintInput( Shader::Property::PROGRAM ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS(shader.GetPropertyName(Shader::Property::PROGRAM), "program", TEST_LOCATION);
+ DALI_TEST_EQUALS(shader.GetPropertyIndex("program"), (Property::Index)Shader::Property::PROGRAM, TEST_LOCATION);
+ DALI_TEST_EQUALS(shader.GetPropertyType(Shader::Property::PROGRAM), Property::MAP, TEST_LOCATION);
+ DALI_TEST_EQUALS(shader.IsPropertyWritable(Shader::Property::PROGRAM), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(shader.IsPropertyAnimatable(Shader::Property::PROGRAM), false, TEST_LOCATION);
+ DALI_TEST_EQUALS(shader.IsPropertyAConstraintInput(Shader::Property::PROGRAM), false, TEST_LOCATION);