+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 0);
+
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current surface orientation
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneSurfaceRotatedWithAngle90(void)
+{
+ tet_infoline("Ensure rotation of the surface is handled properly with Angle 90");
+
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 90);
+
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // It is recalculation for glScissor.
+ // Because surface is rotated and glScissor is called with recalcurated value.
+ clippingRect.x = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+ clippingRect.y = CLIPPING_RECT_X;
+ clippingRect.width = CLIPPING_RECT_HEIGHT;
+ clippingRect.height = CLIPPING_RECT_WIDTH;
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current surface orientation
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 90, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneSurfaceRotatedWithAngle180(void)
+{
+ tet_infoline("Ensure rotation of the surface is handled properly with Angle 180");
+
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 180);
+
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // It is recalculation for glScissor.
+ // Because surface is rotated and glScissor is called with recalcurated value.
+ clippingRect.x = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+ clippingRect.y = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+ clippingRect.width = CLIPPING_RECT_WIDTH;
+ clippingRect.height = CLIPPING_RECT_HEIGHT;
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current surface orientation
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 180, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneSurfaceRotatedWithAngle270(void)
+{
+ tet_infoline("Ensure rotation of the surface is handled properly with Angle 270");
+
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 270);
+
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // It is recalculation for glScissor.
+ // Because surface is rotated and glScissor is called with recalcurated value.
+ clippingRect.x = CLIPPING_RECT_Y;
+ clippingRect.y = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+ clippingRect.width = CLIPPING_RECT_HEIGHT;
+ clippingRect.height = CLIPPING_RECT_WIDTH;
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current surface orientation
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 270, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneKeyEventGeneratedSignalP(void)
+{
+ TestApplication application;
+ Dali::Integration::Scene scene = application.GetScene();
+
+ KeyEventGeneratedSignalData data;
+ KeyEventGeneratedReceivedFunctor functor(data);
+ scene.KeyEventGeneratedSignal().Connect(&application, functor);
+
+ Integration::KeyEvent event("a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event);
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
+
+ data.Reset();
+
+ Integration::KeyEvent event2("i", "", "i", 0, 0, 0, Integration::KeyEvent::UP, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event2);
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event2.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event2.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event2.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event2.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
+
+ data.Reset();
+
+ Integration::KeyEvent event3("a", "", "a", 0, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event3);
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event3.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event3.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event3.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event3.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
+
+ data.Reset();
+
+ Integration::KeyEvent event4("a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event4);
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event4.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event4.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event4.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event4.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));