+int UtcDaliSceneEnsureEmptySceneCleared(void)
+{
+ tet_infoline( "Ensure we clear the newly added window" );
+
+ TestApplication application;
+
+ // Create a new scene and set the background colors of both the new and the main scenes
+ auto defaultScene = application.GetScene();
+ defaultScene.SetBackgroundColor( Color::WHITE );
+
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ auto newScene = Integration::Scene::New( surface );
+ newScene.SetBackgroundColor( Color::RED );
+
+ // Need to create a renderable as we don't start rendering until we have at least one
+ // We don't need to add this to any scene
+ auto actor = CreateRenderableActor();
+
+ auto& glAbstraction = application.GetGlAbstraction();
+ auto clearCountBefore = glAbstraction.GetClearCountCalled();
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( glAbstraction.GetClearCountCalled(), clearCountBefore + 2, TEST_LOCATION );
+
+ // Add the actor to the main scene
+ defaultScene.Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ // Add another scene and set its background color, ensure we clear it to the appropriate color
+
+ TestRenderSurface surface2( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ auto thirdScene = Integration::Scene::New( surface2 );
+ thirdScene.SetBackgroundColor( Color::BLUE );
+
+ clearCountBefore = glAbstraction.GetClearCountCalled();
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( glAbstraction.GetClearCountCalled(), clearCountBefore + 3, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliSceneSurfaceResizedDefaultScene(void)
+{
+ tet_infoline( "Ensure resizing of the surface is handled properly" );
+
+ TestApplication application;
+
+ auto defaultScene = application.GetScene();
+ Integration::RenderSurface* defaultSurface = defaultScene.GetSurface();
+ DALI_TEST_CHECK( defaultSurface );
+
+ // Ensure stage size matches the surface size
+ auto stage = Stage::GetCurrent();
+ DALI_TEST_EQUALS( stage.GetSize(), Vector2( defaultSurface->GetPositionSize().width, defaultSurface->GetPositionSize().height ), TEST_LOCATION );
+
+ // Resize the surface and inform the scene accordingly
+ Vector2 newSize( 1000.0f, 2000.0f );
+ DALI_TEST_CHECK( stage.GetSize() != newSize );
+ defaultSurface->MoveResize( PositionSize( 0, 0, newSize.width, newSize.height ) );
+ defaultScene.SurfaceResized();
+
+ DALI_TEST_EQUALS( stage.GetSize(), newSize, TEST_LOCATION );
+ DALI_TEST_EQUALS( defaultScene.GetSize(), newSize, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliSceneSurfaceResizedAdditionalScene(void)
+{
+ tet_infoline( "Ensure resizing of the surface is handled properly on additional scenes" );
+
+ TestApplication application;
+ Vector2 originalSurfaceSize( 500.0f, 1000.0f );
+
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, originalSurfaceSize.width, originalSurfaceSize.height ) );
+ auto scene = Integration::Scene::New( surface );
+
+ // Ensure stage size does NOT match the surface size
+ auto stage = Stage::GetCurrent();
+ const auto stageSize = stage.GetSize();
+ DALI_TEST_CHECK( stageSize != originalSurfaceSize );
+ DALI_TEST_EQUALS( originalSurfaceSize, scene.GetSize(), TEST_LOCATION );
+
+ // Resize the surface and inform the scene accordingly
+ Vector2 newSize( 1000.0f, 2000.0f );
+ DALI_TEST_CHECK( stage.GetSize() != newSize );
+ surface.MoveResize( PositionSize( 0, 0, newSize.width, newSize.height ) );
+ scene.SurfaceResized();
+
+ // Ensure the stage hasn't been resized
+ DALI_TEST_EQUALS( stage.GetSize(), stageSize, TEST_LOCATION );
+ DALI_TEST_EQUALS( scene.GetSize(), newSize, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliSceneSetSurface(void)
+{
+ tet_infoline( "Scene::SetSurface test" );
+
+ TestApplication application;
+
+ // Create a scene with a surface and ensure the size and surface is set correctly on the scene
+ Vector2 surfaceSize( 480.0f, 800.0f );
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, surfaceSize.width, surfaceSize.height ) );
+ auto scene = Integration::Scene::New( surface );
+ DALI_TEST_EQUALS( scene.GetSize(), surfaceSize, TEST_LOCATION );
+ DALI_TEST_CHECK( scene.GetSurface() == &surface );
+
+ // Create a new surface and set that on the scene
+ Vector2 newSurfaceSize( 1000.0f, 1000.0f );
+ TestRenderSurface newSurface( PositionSize( 0.0f, 0.0f, newSurfaceSize.width, newSurfaceSize.height ) );
+ scene.SetSurface( newSurface );
+ DALI_TEST_EQUALS( scene.GetSize(), newSurfaceSize, TEST_LOCATION );
+ DALI_TEST_CHECK( scene.GetSurface() == &newSurface );
+
+ // Ensure setting the same surface again doesn't have any side effects
+ scene.SetSurface( newSurface );
+ DALI_TEST_EQUALS( scene.GetSize(), newSurfaceSize, TEST_LOCATION );
+ DALI_TEST_CHECK( scene.GetSurface() == &newSurface );
+
+ END_TEST;
+}