- // Start another pinch, we should not even get the callback this time
- TestStartRotation( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ parentActor.Add(childActor);
+ application.GetScene().Add(parentActor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ SignalData pData;
+ GestureReceivedFunctor pFunctor(pData);
+
+ RotationGestureDetector parentDetector = RotationGestureDetector::New();
+ parentDetector.Attach(parentActor);
+ parentDetector.DetectedSignal().Connect(&application, pFunctor);
+
+ SignalData cData;
+ GestureReceivedFunctor cFunctor(cData);
+
+ RotationGestureDetector childDetector = RotationGestureDetector::New();
+ childDetector.Attach(childActor);
+ childDetector.DetectedSignal().Connect(&application, cFunctor);
+
+ // Start gesture within the actor's area, we receive the gesture not parent actor but child actor.
+ TestStartRotation(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+ TestEndRotation(application, Vector2(6.0f, 6.0f), Vector2(18.0f, 18.0f), Vector2(10.0f, 8.0f), Vector2(14.0f, 16.0f), 300);
+ DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(false, pData.functorCalled, TEST_LOCATION);
+ cData.Reset();
+ pData.Reset();
+
+ // If GesturePropargation is set, a gesture event is to pass over to the parent.
+ Dali::DevelActor::SetNeedGesturePropagation(childActor, true);
+
+ // So now the parent got the gesture event.
+ TestStartRotation(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 700);
+ TestEndRotation(application, Vector2(6.0f, 6.0f), Vector2(18.0f, 18.0f), Vector2(10.0f, 8.0f), Vector2(14.0f, 16.0f), 900);
+ DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, pData.functorCalled, TEST_LOCATION);
+ cData.Reset();
+ pData.Reset();