+
+int UtcDaliRendererWrongNumberOfTextures(void)
+{
+ TestApplication application;
+ tet_infoline("Test renderer does render even if number of textures is different than active samplers in the shader");
+
+ //Create a TextureSet with 4 textures (One more texture in the texture set than active samplers)
+ //@note Shaders in the test suit have 3 active samplers. See TestGlAbstraction::GetActiveUniform()
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 64u, 64u );
+ TextureSet textureSet = CreateTextureSet();
+ textureSet.SetTexture(0, texture );
+ textureSet.SetTexture(1, texture );
+ textureSet.SetTexture(2, texture );
+ textureSet.SetTexture(3, texture );
+ Shader shader = Shader::New("VertexSource", "FragmentSource");
+ Geometry geometry = CreateQuadGeometry();
+ Renderer renderer = Renderer::New( geometry, shader );
+ renderer.SetTextures( textureSet );
+
+ Actor actor= Actor::New();
+ actor.AddRenderer(renderer);
+ actor.SetPosition(0.0f,0.0f);
+ actor.SetSize(100, 100);
+ Stage::GetCurrent().Add(actor);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& drawTrace = gl.GetDrawTrace();
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render(0);
+
+ //Test we do the drawcall when TextureSet has more textures than there are active samplers in the shader
+ DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION );
+
+ //Create a TextureSet with 1 texture (two more active samplers than texture in the texture set)
+ //@note Shaders in the test suit have 3 active samplers. See TestGlAbstraction::GetActiveUniform()
+ textureSet = CreateTextureSet();
+ renderer.SetTextures( textureSet );
+ textureSet.SetTexture(0, texture );
+ drawTrace.Reset();
+ application.SendNotification();
+ application.Render(0);
+
+ //Test we do the drawcall when TextureSet has less textures than there are active samplers in the shader.
+ DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION );
+
+ END_TEST;
+}