+
+ // Create another animation which animates by a certain value
+ const Vector2 newPosition4( 75.0f, 45.0f );
+ const Vector2 relativePosition( newPosition4 - newPosition3 );
+ animation = Animation::New( 1.0f );
+ animation.AnimateBy( Property( task, RenderTask::Property::VIEWPORT_POSITION ), relativePosition );
+ animation.Play();
+
+ DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition4, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+ DALI_TEST_EQUALS( task.GetCurrentProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition3, TEST_LOCATION );
+
+ // Perform 1000ms worth of updates at which point animation should have completed.
+ Wait(application, 1000);
+ DALI_TEST_EQUALS( task.GetCurrentViewportPosition(), newPosition4, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+ DALI_TEST_EQUALS( task.GetCurrentProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition4, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+ DALI_TEST_EQUALS( task.GetProperty< Vector2 >( RenderTask::Property::VIEWPORT_POSITION ), newPosition4, Math::MACHINE_EPSILON_1, TEST_LOCATION );
+