+int UtcDaliRenderTaskGetTargetFrameBufferP(void)
+{
+ TestApplication application;
+
+ tet_infoline("Testing RenderTask::GetTargetFrameBuffer()");
+
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+ RenderTask newTask = taskList.CreateTask();
+ FrameBufferImage fb = FrameBufferImage::New(128, 128, Pixel::RGBA8888);
+ newTask.SetTargetFrameBuffer( fb );
+ DALI_TEST_EQUALS( newTask.GetTargetFrameBuffer(), fb, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliRenderTaskGetTargetFrameBufferN(void)
+{
+ TestApplication application;
+
+ tet_infoline("Testing RenderTask::GetTargetFrameBuffer()");
+
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+ RenderTask task = taskList.GetTask( 0u );
+
+ // By default render-tasks do not render off-screen
+ FrameBufferImage image = task.GetTargetFrameBuffer();
+ DALI_TEST_CHECK( !image );
+
+ END_TEST;
+}
+
+int UtcDaliRenderTaskSetFrameBufferP(void)
+{
+ TestApplication application;
+
+ tet_infoline("Testing RenderTask::SetFrameBuffer()");
+
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+ RenderTask task = taskList.GetTask( 0u );
+
+ FrameBuffer newFrameBuffer = FrameBuffer::New( 128u, 128u, FrameBuffer::Attachment::NONE );
+ task.SetFrameBuffer( newFrameBuffer );
+ DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer );
+ END_TEST;
+}
+
+int UtcDaliRenderTaskSetFrameBufferN(void)
+{
+ TestApplication application;
+
+ tet_infoline("Testing RenderTask::SetFrameBuffer()");
+
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+ RenderTask task = taskList.GetTask( 0u );
+ FrameBuffer newFrameBuffer; // Empty handle
+ task.SetFrameBuffer( newFrameBuffer );
+ DALI_TEST_EQUALS( (bool)task.GetFrameBuffer(), false, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliRenderTaskGetFrameBufferP(void)
+{
+ TestApplication application;
+
+ tet_infoline("Testing RenderTask::GetFrameBuffer()");
+
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+ RenderTask task = taskList.GetTask( 0u );
+
+ FrameBuffer newFrameBuffer = FrameBuffer::New( 1u, 1u, FrameBuffer::Attachment::NONE );
+ task.SetFrameBuffer( newFrameBuffer );
+ DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer );
+ END_TEST;
+}
+
+int UtcDaliRenderTaskGetFrameBufferN(void)
+{
+ TestApplication application;
+
+ tet_infoline("Testing RenderTask::GetFrameBuffer()");
+
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+ RenderTask task = taskList.GetTask( 0u );
+
+ // By default render-tasks do not render off-screen
+ FrameBuffer frameBuffer = task.GetFrameBuffer();
+ DALI_TEST_CHECK( !frameBuffer );
+
+ END_TEST;
+}
+
+int UtcDaliRenderTaskSetScreenToFrameBufferFunctionP(void)
+{
+ TestApplication application;
+
+ tet_infoline("Testing RenderTask::SetScreenToFrameBufferFunction()");
+
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+ RenderTask task = taskList.GetTask( 0u );
+
+ task.SetScreenToFrameBufferFunction( TestScreenToFrameBufferFunction );