+int UtcDaliPanGesturePredictionSmoothing02(void)
+{
+ TestApplication application;
+ Integration::SetPanGesturePredictionMode( 1 );
+ Integration::SetPanGestureMaximumPredictionAmount( 1 );
+ Integration::SetPanGesturePredictionAmountAdjustment( 2 );
+ Integration::SetPanGestureSmoothingMode( 1 );
+ Integration::SetPanGestureSmoothingAmount( 0.25f );
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a pan detector
+ PanGestureDetector detector = PanGestureDetector::New();
+ detector.Attach( actor );
+ SignalData data;
+ GestureReceivedFunctor functor( data );
+ detector.DetectedSignal().Connect( &application, functor );
+
+ Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+ ConstraintData constraintData;
+ Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+ constraint.Apply();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector2 directionX(Vector2::XAXIS);
+ Vector2 directionY(Vector2::YAXIS);
+ Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), directionX, 10, 1, true, false);
+ position = PerformSwipeGestureSwipe(application, position, directionX * 10.0f, 1, 1, false, false);
+ position = PerformSwipeGestureSwipe(application, position, directionX * -1.0f, 2, 1, false, false);
+ position = PerformSwipeGestureSwipe(application, position, directionX, 10, 1, false, true);
+ position = PerformSwipeGestureSwipe(application, position, directionY, 10, 1, true, false);
+ position = PerformSwipeGestureSwipe(application, position, directionY * -1.0f, 2, 1, false, false);
+ position = PerformSwipeGestureSwipe(application, position, directionY, 10, 1, false, true);
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.localPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+ constraintData.Reset();
+ END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2SmoothingMultiTap01(void)
+{
+ TestApplication application;
+
+ Integration::SetPanGesturePredictionMode( 2 );
+ Integration::SetPanGesturePredictionAmount( 57 );
+ Integration::SetPanGestureSmoothingMode( 2 );
+ Integration::SetPanGestureUseActualTimes( false );
+ Integration::SetPanGestureInterpolationTimeRange( 10 );
+ Integration::SetPanGestureScalarOnlyPredictionEnabled( false );
+ Integration::SetPanGestureTwoPointPredictionEnabled( true );
+ Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+ Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+ Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+ Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a pan detector
+ PanGestureDetector detector = PanGestureDetector::New();
+ detector.Attach( actor );
+ SignalData data;
+ GestureReceivedFunctor functor( data );
+ detector.DetectedSignal().Connect( &application, functor );
+
+ Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+ ConstraintData constraintData;
+ Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+ constraint.Apply();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector2 direction(Vector2::XAXIS * -1.0f);
+ Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), direction, 10, 1, true, true);
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.localPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+ constraintData.Reset();
+ END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2SmoothingMultiTap02(void)
+{
+ TestApplication application;
+
+ Integration::SetPanGesturePredictionMode( 2 );
+ Integration::SetPanGestureSmoothingMode( 2 );
+ Integration::SetPanGestureUseActualTimes( true );
+ Integration::SetPanGestureInterpolationTimeRange( 10 );
+ Integration::SetPanGestureScalarOnlyPredictionEnabled( true );
+ Integration::SetPanGestureTwoPointPredictionEnabled( true );
+ Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+ Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+ Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+ Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+ Integration::EnableProfiling( Integration::PROFILING_TYPE_PAN_GESTURE );
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a pan detector
+ PanGestureDetector detector = PanGestureDetector::New();
+ detector.Attach( actor );
+ SignalData data;
+ GestureReceivedFunctor functor( data );
+ detector.DetectedSignal().Connect( &application, functor );
+
+ Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+ ConstraintData constraintData;
+ Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+ constraint.Apply();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector2 direction(Vector2::XAXIS * -1.0f);
+ Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), direction, 10, 3, true, false);
+ position = PerformSwipeGestureSwipe(application, position, direction, 10, 0, false, false);
+ position = PerformSwipeGestureSwipe(application, position, direction, 10, 1, false, false, 0);
+ position = PerformSwipeGestureSwipe(application, position, direction, 10, 1, false, true);
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.localPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+ constraintData.Reset();
+ END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2Smoothing(void)
+{
+ TestApplication application;
+
+ Integration::SetPanGesturePredictionMode( 2 );
+ Integration::SetPanGesturePredictionAmount( 57 );
+ Integration::SetPanGestureSmoothingMode( 1 );
+ Integration::SetPanGestureUseActualTimes( false );
+ Integration::SetPanGestureInterpolationTimeRange( 10 );
+ Integration::SetPanGestureScalarOnlyPredictionEnabled( true );
+ Integration::SetPanGestureTwoPointPredictionEnabled( true );
+ Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+ Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+ Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+ Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a pan detector
+ PanGestureDetector detector = PanGestureDetector::New();
+ detector.Attach( actor );
+ SignalData data;
+ GestureReceivedFunctor functor( data );
+ detector.DetectedSignal().Connect( &application, functor );
+
+ Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+ ConstraintData constraintData;
+ Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+ constraint.Apply();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector2 direction(Vector2::XAXIS * -1.0f);
+ Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), direction, 10, 1, true, false);
+ position = PerformSwipeGestureSwipe(application, position, direction, 1, 3, false, false);
+ position = PerformSwipeGestureSwipe(application, position, direction, 5, 0, false, false);
+ position = PerformSwipeGestureSwipe(application, position, direction, 10, 1, false, true);
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.localPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+ constraintData.Reset();
+ END_TEST;
+}
+