- Matrix m1 = Matrix::IDENTITY;
- float els[] = {2.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 3.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 4.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f };
+ Matrix m1 = Matrix::IDENTITY;
+ float els[] = {2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 3.0f, 0.0f, 0.0f, 0.0f, 0.0f, 4.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};