// create two transparent actors so there is something to sort
Actor actor = CreateRenderableActor( img );
Actor actor2 = CreateRenderableActor( img );
// create two transparent actors so there is something to sort
Actor actor = CreateRenderableActor( img );
Actor actor2 = CreateRenderableActor( img );
actor.SetProperty( Actor::Property::COLOR, Vector4(1, 1, 1, 0.5f ) ); // 50% transparent
actor.SetProperty( Actor::Property::COLOR, Vector4(1, 1, 1, 0.5f ) ); // 50% transparent
actor2.SetProperty( Actor::Property::COLOR, Vector4(1, 1, 1, 0.5f ) ); // 50% transparent
// add to stage
actor2.SetProperty( Actor::Property::COLOR, Vector4(1, 1, 1, 0.5f ) ); // 50% transparent
// add to stage