+ Stage::GetCurrent().Add( actor );
+
+ tet_infoline( "Create the custom property with an initial value" );
+ float startValue(1.0f);
+ Property::Index index = actor.RegisterProperty( "testProperty", startValue );
+ DALI_TEST_EQUALS( actor.GetProperty< float >( index ), startValue, TEST_LOCATION );
+
+ tet_infoline( "Set the value, retrieve it and ensure both the synchronous and the async version work" );
+ actor.SetProperty( index, 5.0f );
+ DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 5.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), startValue, TEST_LOCATION );
+
+ tet_infoline( "Render and retrieve values again" );
+ application.SendNotification();
+ application.Render(0);
+
+ DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 5.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), 5.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliHandleCustomPropertyGetType(void)
+{
+ TestApplication application;
+
+ tet_infoline( "Create a custom property and retrieve its type" );
+
+ Handle handle = Handle::New();
+ Property::Index index = handle.RegisterProperty( "testProperty", 1.0f );
+ DALI_TEST_EQUALS( handle.GetPropertyType( index ), Property::FLOAT, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliHandleCustomPropertyAccessMode(void)
+{
+ TestApplication application;
+
+ tet_infoline( "Create a custom property and retrieve whether it's animatable etc." );
+
+ Handle handle = Handle::New();
+ Property::Index index = handle.RegisterProperty( "testProperty", 1.0f );
+ DALI_TEST_EQUALS( handle.IsPropertyAnimatable( index ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.IsPropertyWritable( index ), true, TEST_LOCATION );
+
+ index = handle.RegisterProperty( "testProperty2", 1.0f, Property::READ_ONLY );
+ DALI_TEST_EQUALS( handle.IsPropertyAnimatable( index ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.IsPropertyWritable( index ), false, TEST_LOCATION );
+
+ index = handle.RegisterProperty( "testProperty3", 1.0f, Property::READ_WRITE );
+ DALI_TEST_EQUALS( handle.IsPropertyAnimatable( index ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.IsPropertyWritable( index ), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliHandleGetCurrentProperty(void)
+{
+ TestApplication application;
+
+ tet_infoline( "Get a default and non-animatable custom property using the GetCurrentProperty API" );
+
+ Actor actor = Actor::New();
+ Stage::GetCurrent().Add( actor );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ), true, TEST_LOCATION );
+
+ Property::Index index = actor.RegisterProperty( "testProperty3", 1.0f, Property::READ_WRITE );
+ DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), 1.0f, TEST_LOCATION );
+
+ actor.SetProperty( index, 2.0f );
+ DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 2.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), 2.0f, TEST_LOCATION );
+