-// TODO: Not supported yes
-// TraceCallStack& glEnableStack = glAbstraction.GetCullFaceTrace();
-// std::ostringstream out;
-// out << GL_DEPTH_TEST;
-// DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", out.str().c_str() ) );
-
- DALI_TEST_EQUALS( geometry.GetRequiresDepthTesting(), true, TEST_LOCATION );
-
- END_TEST;
-}
-
-int UtcDaliGeometryPropertyRequiresDepthTest(void)
-{
- TestApplication application;
-
- tet_infoline("Test SetRequiresDepthTesting, GetRequiresDepthTesting");
-
- Shader shader = Shader::New("VertexSource", "FragmentSource");
- Material material = Material::New( shader );
-
- Geometry geometry = CreateQuadGeometry();
- Renderer renderer = Renderer::New( geometry, material );
-
- Actor actor = Actor::New();
- actor.AddRenderer(renderer);
- actor.SetSize(400, 400);
- Stage::GetCurrent().Add(actor);
-
- DALI_TEST_EQUALS( geometry.GetProperty<bool>(Geometry::Property::REQUIRES_DEPTH_TEST), false, TEST_LOCATION );
-
- geometry.SetProperty(Geometry::Property::REQUIRES_DEPTH_TEST, true );
-
- TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
- glAbstraction.EnableCullFaceCallTrace(true);