- DALI_TEST_EQUALS( 6, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION );
- DALI_TEST_EQUALS( "OnPropertySet", actorA.GetMethodsCalled()[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildAdd", actorA.GetMethodsCalled()[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnStageConnection", actorA.GetMethodsCalled()[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 4 ], TEST_LOCATION ); // Called from within OnStageConnection()
- DALI_TEST_EQUALS( "OnChildRemove", actorA.GetMethodsCalled()[ 5 ], TEST_LOCATION ); // Called from within OnStageConnection()
-
- DALI_TEST_EQUALS( 8, (int)(MasterCallStack.size()), TEST_LOCATION );
-
- DALI_TEST_EQUALS( "ActorA: OnPropertySet", MasterCallStack[ 0 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorB: OnPropertySet", MasterCallStack[ 1 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 2 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorC: OnPropertySet", MasterCallStack[ 3 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildAdd", MasterCallStack[ 4 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnStageConnection", MasterCallStack[ 5 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 6 ], TEST_LOCATION );
- DALI_TEST_EQUALS( "ActorA: OnChildRemove", MasterCallStack[ 7 ], TEST_LOCATION );
-
- /* Actors B & C should be removed before the point where they could receive an OnStageConnection callback
- * Therefore they shouldn't receive either OnStageConnection or OnStageDisconnection
+ DALI_TEST_EQUALS(6, (int)(actorA.GetMethodsCalled().size()), TEST_LOCATION);
+ DALI_TEST_EQUALS("OnPropertySet", actorA.GetMethodsCalled()[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildAdd", actorA.GetMethodsCalled()[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnSceneConnection", actorA.GetMethodsCalled()[3], TEST_LOCATION);
+ DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[4], TEST_LOCATION); // Called from within OnSceneConnection()
+ DALI_TEST_EQUALS("OnChildRemove", actorA.GetMethodsCalled()[5], TEST_LOCATION); // Called from within OnSceneConnection()
+
+ DALI_TEST_EQUALS(8, (int)(MasterCallStack.size()), TEST_LOCATION);
+
+ DALI_TEST_EQUALS("ActorA: OnPropertySet", MasterCallStack[0], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorB: OnPropertySet", MasterCallStack[1], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[2], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorC: OnPropertySet", MasterCallStack[3], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildAdd", MasterCallStack[4], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnSceneConnection", MasterCallStack[5], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[6], TEST_LOCATION);
+ DALI_TEST_EQUALS("ActorA: OnChildRemove", MasterCallStack[7], TEST_LOCATION);
+
+ /* Actors B & C should be removed before the point where they could receive an OnSceneConnection callback
+ * Therefore they shouldn't receive either OnSceneConnection or OnSceneDisconnection