float currentCursor = ( tValue - range.x ) / (range.y-range.x);
path.Sample(currentCursor, position, tangent );
DALI_TEST_EQUALS( actor.GetCurrentPosition(), position, TEST_LOCATION );
application.SendNotification();
application.Render(static_cast<unsigned int>(durationSeconds*250.0f)/* 50% progress */);
float currentCursor = ( tValue - range.x ) / (range.y-range.x);
path.Sample(currentCursor, position, tangent );
DALI_TEST_EQUALS( actor.GetCurrentPosition(), position, TEST_LOCATION );
application.SendNotification();
application.Render(static_cast<unsigned int>(durationSeconds*250.0f)/* 50% progress */);