- indices.push_back(CameraActor::TYPE);
- indices.push_back(CameraActor::PROJECTION_MODE);
- indices.push_back(CameraActor::FIELD_OF_VIEW );
- indices.push_back(CameraActor::ASPECT_RATIO );
- indices.push_back(CameraActor::NEAR_PLANE_DISTANCE );
- indices.push_back(CameraActor::FAR_PLANE_DISTANCE );
- indices.push_back(CameraActor::LEFT_PLANE_DISTANCE );
- indices.push_back(CameraActor::RIGHT_PLANE_DISTANCE );
- indices.push_back(CameraActor::TOP_PLANE_DISTANCE );
- indices.push_back(CameraActor::BOTTOM_PLANE_DISTANCE );
- indices.push_back(CameraActor::TARGET_POSITION );
- indices.push_back(CameraActor::PROJECTION_MATRIX );
- indices.push_back(CameraActor::VIEW_MATRIX);
- indices.push_back(CameraActor::INVERT_Y_AXIS );
+ indices.push_back(CameraActor::Property::TYPE);
+ indices.push_back(CameraActor::Property::PROJECTION_MODE);
+ indices.push_back(CameraActor::Property::FIELD_OF_VIEW);
+ indices.push_back(CameraActor::Property::ASPECT_RATIO);
+ indices.push_back(CameraActor::Property::NEAR_PLANE_DISTANCE);
+ indices.push_back(CameraActor::Property::FAR_PLANE_DISTANCE);
+ indices.push_back(CameraActor::Property::LEFT_PLANE_DISTANCE);
+ indices.push_back(CameraActor::Property::RIGHT_PLANE_DISTANCE);
+ indices.push_back(CameraActor::Property::TOP_PLANE_DISTANCE);
+ indices.push_back(CameraActor::Property::BOTTOM_PLANE_DISTANCE);
+ indices.push_back(CameraActor::Property::TARGET_POSITION);
+ indices.push_back(CameraActor::Property::PROJECTION_MATRIX);
+ indices.push_back(CameraActor::Property::VIEW_MATRIX);
+ indices.push_back(CameraActor::Property::INVERT_Y_AXIS);