+
+int UtcDaliActorGetHeightForWidth(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ DALI_TEST_EQUALS( actor.GetHeightForWidth( 1.0f ), 1.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorGetWidthForHeight(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ DALI_TEST_EQUALS( actor.GetWidthForHeight( 1.0f ), 1.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorGetRelayoutSize(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ // Add actor to stage
+ Stage::GetCurrent().Add( actor );
+
+ DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 0.0f, TEST_LOCATION );
+
+ actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::WIDTH );
+ actor.SetSize( Vector2( 1.0f, 0.0f ) );
+
+ // Flush the queue and render once
+ app.SendNotification();
+ app.Render();
+
+ DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 1.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorSetPadding(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ Padding padding;
+ actor.GetPadding( padding );
+
+ DALI_TEST_EQUALS( padding.left, 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.right, 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.bottom, 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.top, 0.0f, TEST_LOCATION );
+
+ Padding padding2( 1.0f, 2.0f, 3.0f, 4.0f );
+ actor.SetPadding( padding2 );
+
+ actor.GetPadding( padding );
+
+ DALI_TEST_EQUALS( padding.left, padding2.left, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.right, padding2.right, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.bottom, padding2.bottom, TEST_LOCATION );
+ DALI_TEST_EQUALS( padding.top, padding2.top, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorSetMinimumSize(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ Vector2 size = actor.GetMinimumSize();
+
+ DALI_TEST_EQUALS( size.width, 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( size.height, 0.0f, TEST_LOCATION );
+
+ Vector2 size2( 1.0f, 2.0f );
+ actor.SetMinimumSize( size2 );
+
+ size = actor.GetMinimumSize();
+
+ DALI_TEST_EQUALS( size.width, size2.width, TEST_LOCATION );
+ DALI_TEST_EQUALS( size.height, size2.height, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorSetMaximumSize(void)
+{
+ TestApplication app;
+
+ Actor actor = Actor::New();
+
+ Vector2 size = actor.GetMaximumSize();
+
+ DALI_TEST_EQUALS( size.width, FLT_MAX, TEST_LOCATION );
+ DALI_TEST_EQUALS( size.height, FLT_MAX, TEST_LOCATION );
+
+ Vector2 size2( 1.0f, 2.0f );
+ actor.SetMaximumSize( size2 );
+
+ size = actor.GetMaximumSize();
+
+ DALI_TEST_EQUALS( size.width, size2.width, TEST_LOCATION );
+ DALI_TEST_EQUALS( size.height, size2.height, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorOnRelayoutSignal(void)
+{
+ tet_infoline("Testing Dali::Actor::OnRelayoutSignal()");
+
+ TestApplication application;
+
+ // Clean test data
+ gOnRelayoutCallBackCalled = false;
+ gActorNamesRelayout.clear();
+
+ Actor actor = Actor::New();
+ actor.SetName( "actor" );
+ actor.OnRelayoutSignal().Connect( OnRelayoutCallback );
+
+ // Sanity check
+ DALI_TEST_CHECK( ! gOnRelayoutCallBackCalled );
+
+ // Add actor to stage
+ Stage::GetCurrent().Add( actor );
+
+ actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+ actor.SetSize( Vector2( 1.0f, 2.0 ) );
+
+ // Flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ // OnRelayout emitted
+ DALI_TEST_EQUALS( gOnRelayoutCallBackCalled, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( "actor", gActorNamesRelayout[ 0 ], TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorGetHierachyDepth(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::Actor::GetHierarchyDepth()");
+
+
+ /* Build tree of actors:
+ *
+ * Depth
+ *
+ * A (parent) 1
+ * / \
+ * B C 2`
+ * / \ \
+ * D E F 3
+ *
+ * GetHierarchyDepth should return 1 for A, 2 for B and C, and 3 for D, E and F.
+ */
+ Stage stage( Stage::GetCurrent() );
+
+ Actor actorA = Actor::New();
+ Actor actorB = Actor::New();
+ Actor actorC = Actor::New();
+ Actor actorD = Actor::New();
+ Actor actorE = Actor::New();
+ Actor actorF = Actor::New();
+
+ //Test that root actor has depth equal 0
+ DALI_TEST_EQUALS( 0, stage.GetRootLayer().GetHierarchyDepth(), TEST_LOCATION );
+
+ //Test actors return depth -1 when not connected to the tree
+ DALI_TEST_EQUALS( -1, actorA.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorB.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorC.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorD.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorE.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorF.GetHierarchyDepth(), TEST_LOCATION );
+
+ //Create the hierarchy
+ stage.Add( actorA );
+ actorA.Add( actorB );
+ actorA.Add( actorC );
+ actorB.Add( actorD );
+ actorB.Add( actorE );
+ actorC.Add( actorF );
+
+ //Test actors return correct depth
+ DALI_TEST_EQUALS( 1, actorA.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 2, actorB.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 2, actorC.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 3, actorD.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 3, actorE.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 3, actorF.GetHierarchyDepth(), TEST_LOCATION );
+
+ //Removing actorB from the hierarchy. actorB, actorD and actorE should now have depth equal -1
+ actorA.Remove( actorB );
+
+ DALI_TEST_EQUALS( -1, actorB.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorD.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorE.GetHierarchyDepth(), TEST_LOCATION );
+
+ //Removing actorA from the stage. All actors should have depth equal -1
+ stage.Remove( actorA );
+
+ DALI_TEST_EQUALS( -1, actorA.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorB.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorC.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorD.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorE.GetHierarchyDepth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( -1, actorF.GetHierarchyDepth(), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorAnchorPointPropertyAsString(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, "TOP_LEFT" );
+ DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::TOP_LEFT, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, "TOP_CENTER" );
+ DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::TOP_CENTER, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, "TOP_RIGHT" );
+ DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::TOP_RIGHT, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, "CENTER_LEFT" );
+ DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::CENTER_LEFT, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, "CENTER" );
+ DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::CENTER, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, "CENTER_RIGHT" );
+ DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::CENTER_RIGHT, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, "BOTTOM_LEFT" );
+ DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, "BOTTOM_CENTER" );
+ DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, "BOTTOM_RIGHT" );
+ DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION );
+
+ // Invalid should not change anything
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, "INVALID_ARG" );
+ DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorParentOriginPropertyAsString(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, "TOP_LEFT" );
+ DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::TOP_LEFT, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, "TOP_CENTER" );
+ DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::TOP_CENTER, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, "TOP_RIGHT" );
+ DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::TOP_RIGHT, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, "CENTER_LEFT" );
+ DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::CENTER_LEFT, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, "CENTER" );
+ DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::CENTER, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, "CENTER_RIGHT" );
+ DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::CENTER_RIGHT, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, "BOTTOM_LEFT" );
+ DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, "BOTTOM_CENTER" );
+ DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, "BOTTOM_RIGHT" );
+ DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION );
+
+ // Invalid should not change anything
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, "INVALID_ARG" );
+ DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorColorModePropertyAsString(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+
+ actor.SetProperty( Actor::Property::COLOR_MODE, "USE_OWN_COLOR" );
+ DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_COLOR, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::COLOR_MODE, "USE_PARENT_COLOR" );
+ DALI_TEST_EQUALS( actor.GetColorMode(), USE_PARENT_COLOR, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_COLOR" );
+ DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_ALPHA" );
+ DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION );
+
+ // Invalid should not change anything
+ actor.SetProperty( Actor::Property::COLOR_MODE, "INVALID_ARG" );
+ DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorPositionInheritancePropertyAsString(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+
+ actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "INHERIT_PARENT_POSITION" );
+ DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), INHERIT_PARENT_POSITION, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "USE_PARENT_POSITION" );
+ DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), USE_PARENT_POSITION, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "USE_PARENT_POSITION_PLUS_LOCAL_POSITION" );
+ DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), USE_PARENT_POSITION_PLUS_LOCAL_POSITION, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "DONT_INHERIT_POSITION" );
+ DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), DONT_INHERIT_POSITION, TEST_LOCATION );
+
+ // Invalid should not change anything
+ actor.SetProperty( Actor::Property::POSITION_INHERITANCE, "INVALID_ARG" );
+ DALI_TEST_EQUALS( actor.GetPositionInheritanceMode(), DONT_INHERIT_POSITION, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliActorDrawModePropertyAsString(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+
+ actor.SetProperty( Actor::Property::DRAW_MODE, "NORMAL" );
+ DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::NORMAL, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::DRAW_MODE, "OVERLAY_2D" );
+ DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::OVERLAY_2D, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::DRAW_MODE, "STENCIL" );
+ DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::STENCIL, TEST_LOCATION );
+
+ // Invalid should not change anything
+ actor.SetProperty( Actor::Property::DRAW_MODE, "INVALID_ARG" );
+ DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::STENCIL, TEST_LOCATION );
+
+ END_TEST;
+}