- mGl.BufferData(GetTarget(), GLsizeiptr(size), &memory[0], GL_STATIC_DRAW); //@todo Query - do we need other usages?
+ mGl.BufferData(GetTarget(), static_cast<GLsizeiptr>(static_cast<unsigned long>(size)), &memory[0], GL_STATIC_DRAW); //@todo Query - do we need other usages?