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[4.0] Disable certain GL calls when depth and/or stencil buffers are not available
[platform/core/uifw/dali-core.git]
/
automated-tests
/
src
/
dali
/
dali-test-suite-utils
/
test-application.cpp
diff --git
a/automated-tests/src/dali/dali-test-suite-utils/test-application.cpp
b/automated-tests/src/dali/dali-test-suite-utils/test-application.cpp
index
54a69bb
..
a247f7d
100644
(file)
--- a/
automated-tests/src/dali/dali-test-suite-utils/test-application.cpp
+++ b/
automated-tests/src/dali/dali-test-suite-utils/test-application.cpp
@@
-68,7
+68,9
@@
void TestApplication::Initialize()
mGlSyncAbstraction,
mGestureManager,
mDataRetentionPolicy,
mGlSyncAbstraction,
mGestureManager,
mDataRetentionPolicy,
- false );
+ Integration::RenderToFrameBuffer::FALSE,
+ Integration::DepthBufferAvailable::TRUE,
+ Integration::StencilBufferAvailable::TRUE );
mCore->ContextCreated();
mCore->SurfaceResized( mSurfaceWidth, mSurfaceHeight );
mCore->ContextCreated();
mCore->SurfaceResized( mSurfaceWidth, mSurfaceHeight );