+/**
+ * SECTION:atkcomponent
+ * @Short_description: The ATK interface provided by UI components
+ * which occupy a physical area on the screen.
+ * which the user can activate/interact with.
+ * @Title:AtkComponent
+ *
+ * #AtkComponent should be implemented by most if not all UI elements
+ * with an actual on-screen presence, i.e. components which can be
+ * said to have a screen-coordinate bounding box. Virtually all
+ * widgets will need to have #AtkComponent implementations provided
+ * for their corresponding #AtkObject class. In short, only UI
+ * elements which are *not* GUI elements will omit this ATK interface.
+ *
+ * A possible exception might be textual information with a
+ * transparent background, in which case text glyph bounding box
+ * information is provided by #AtkText.
+ */
+