- static Status validate(const ITensorInfo *input0, const ITensorInfo *input1, const ITensorInfo *output, float alpha, bool is_interleaved_transposed, GPUTarget gpu_target);
+ static Status validate(const ITensorInfo *input0, const ITensorInfo *input1, const ITensorInfo *output, float alpha, bool is_interleaved_transposed, const GEMMReshapeInfo &reshape_info,
+ GPUTarget gpu_target);