server->tcp_socket = ARES_SOCKET_BAD;
server->tcp_connection_generation = ++channel->tcp_connection_generation;
}
if (server->udp_socket != ARES_SOCKET_BAD)
{
SOCK_STATE_CALLBACK(channel, server->udp_socket, 0, 0);
server->tcp_socket = ARES_SOCKET_BAD;
server->tcp_connection_generation = ++channel->tcp_connection_generation;
}
if (server->udp_socket != ARES_SOCKET_BAD)
{
SOCK_STATE_CALLBACK(channel, server->udp_socket, 0, 0);