* @param [in] isTransparent if it is true, surface has 32 bit color depth, otherwise, 24 bit
*/
WindowRenderSurface( Dali::PositionSize positionSize,
Any surface,
const std::string& name,
* @param [in] isTransparent if it is true, surface has 32 bit color depth, otherwise, 24 bit
*/
WindowRenderSurface( Dali::PositionSize positionSize,
Any surface,
const std::string& name,