* Uses an Wayland surface to render to.
* @param [in] positionSize the position and size of the surface
* @param [in] surface can be a Wayland-window or Wayland-pixmap (type must be unsigned int).
* Uses an Wayland surface to render to.
* @param [in] positionSize the position and size of the surface
* @param [in] surface can be a Wayland-window or Wayland-pixmap (type must be unsigned int).
* @param [in] name optional name of surface passed in
* @param [in] isTransparent if it is true, surface has 32 bit color depth, otherwise, 24 bit
*/
WindowRenderSurface( Dali::PositionSize positionSize,
Any surface,
* @param [in] name optional name of surface passed in
* @param [in] isTransparent if it is true, surface has 32 bit color depth, otherwise, 24 bit
*/
WindowRenderSurface( Dali::PositionSize positionSize,
Any surface,
- virtual void PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, unsigned int timeDelta, SyncMode syncMode );
+ virtual void PostRender( EglInterface& egl, Integration::GlAbstraction& glAbstraction, DisplayConnection* displayConnection, unsigned int deltaTime, bool replacingSurface );