-
- // When the window is deiconified, it approves the deiconify operation to window manager after rendering
- if(mNeedToApproveDeiconify)
- {
- // SwapBuffer is desychronized. So make sure to sychronize when window is deiconified.
- glAbstraction.Finish();
-
- //FIXME
-
- mNeedToApproveDeiconify = false;
- }