- { "Mesh", MESH_MEMORY_SIZE },
- { "Material", MATERIAL_MEMORY_SIZE },
+ { "Renderer", RENDERER_MEMORY_SIZE },
+ { "Geometry", GEOMETRY_MEMORY_SIZE },
+ { "PropertyBuffer", PROPERTY_BUFFER_MEMORY_SIZE },
+ { "TextureSet", TEXTURE_SET_MEMORY_SIZE },
+ { "Sampler", SAMPLER_MEMORY_SIZE },
+ { "Shader", SHADER_MEMORY_SIZE },