-bool Adaptor::MoveResize( const PositionSize& positionSize )
-{
- PositionSize old = mSurface->GetPositionSize();
-
- // just resize the surface. The driver should automatically resize the egl Surface (untested)
- // EGL Spec says : EGL window surfaces need to be resized when their corresponding native window
- // is resized. Implementations typically use hooks into the OS and native window
- // system to perform this resizing on demand, transparently to the client.
- mSurface->MoveResize( positionSize );
-
- if(old.width != positionSize.width || old.height != positionSize.height)
- {
- SurfaceSizeChanged(positionSize);
- }
-
- return true;
-}
-
-void Adaptor::SurfaceResized( const PositionSize& positionSize )