+ unsigned int mWindowWidth; ///< width of the window
+ unsigned int mWindowHeight; ///< height of the window
+ ThreadingMode::Type mThreadingMode; ///< threading mode
+ unsigned int mRenderRefreshRate; ///< render refresh rate
+ bool mGlesCallAccumulate; ///< Whether or not to accumulate gles call statistics
+ int mMultiSamplingLevel; ///< The number of samples required in multisample buffers
+ unsigned int mMaxTextureSize; ///< The maximum texture size that GL can handle
+ int mIndicatorVisibleMode; ///< Indicator visible mode