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[Tizen] Add RelativeStubPrecode for arm64, which replaces StubPrecode in FNV images
[platform/upstream/coreclr.git]
/
Directory.Build.props
diff --git
a/Directory.Build.props
b/Directory.Build.props
index
63bb6d6
..
a8222e9
100644
(file)
--- a/
Directory.Build.props
+++ b/
Directory.Build.props
@@
-1,10
+1,19
@@
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project>
+
+ <!-- Ensure our properties are set before Arcade defines defaults -->
+ <Import Project="dir.common.props" Condition="'$(ArcadeBuild)' == 'True'" />
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" Condition="'$(ArcadeBuild)' == 'True'"/>
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" Condition="'$(ArcadeBuild)' == 'True'"/>
+
+ <PropertyGroup Condition="'$(CopyrightNetFoundation)' != ''">
+ <Copyright>$(CopyrightNetFoundation)</Copyright>
+ <PackageLicenseExpression>MIT</PackageLicenseExpression>
+ </PropertyGroup>
+
<PropertyGroup>
<CL_MPCount>$(NumberOfCores)</CL_MPCount>
</PropertyGroup>
<PropertyGroup>
<!-- Enables Strict mode for Roslyn compiler -->
<PropertyGroup>
<CL_MPCount>$(NumberOfCores)</CL_MPCount>
</PropertyGroup>
<PropertyGroup>
<!-- Enables Strict mode for Roslyn compiler -->
- <Features>strict</Features>
+ <Features>strict
;nullablePublicOnly
</Features>
</PropertyGroup>
</Project>
</PropertyGroup>
</Project>