#include <dali/integration-api/debug.h>
#include <actors/actor-wrapper.h>
#include <stage/stage-wrapper.h>
-#include <image/image-attributes-wrapper.h>
#include <image/image-wrapper.h>
-#include <text/font-wrapper.h>
#include <animation/path-wrapper.h>
+#include <animation/path-constraint-wrapper.h>
#include <animation/animation-wrapper.h>
#include <events/pan-gesture-detector-wrapper.h>
#include <shader-effects/shader-effect-wrapper.h>
{
{ "Rotation", PropertyValueWrapper::NewRotation},
{ "Matrix", PropertyValueWrapper::NewMatrix},
- { "Font", FontWrapper::NewFont },
{ "Path", PathWrapper::NewPath },
+ { "PathConstraint", PathConstraintWrapper::NewPathConstraint },
{ "Actor", ActorWrapper::NewActor },
{ "TextActor", ActorWrapper::NewActor },
{ "ImageActor", ActorWrapper::NewActor },
{ "BufferImage", ImageWrapper::NewImage },
{ "NinePatchImage", ImageWrapper::NewImage },
{ "FrameBufferImage", ImageWrapper::NewImage },
- { "ImageAttributes", ImageAttributesWrapper::NewImageAttributes },
{ "Animation", AnimationWrapper::NewAnimation},
{ "ShaderEffect", ShaderEffectWrapper::NewShaderEffect},
{ "Builder", BuilderWrapper::NewBuilder},
v8::Local<v8::Object> stageObject = StageWrapper::WrapStage( mIsolate, Stage::GetCurrent() );
daliObject->Set( v8::String::NewFromUtf8( mIsolate, "stage") , stageObject );
- // fontObject provides static font functionality like GetFontList...
- v8::Local<v8::Object> fontObject = FontWrapper::GetStaticFontObject( mIsolate );
- daliObject->Set( v8::String::NewFromUtf8( mIsolate, "font") , fontObject );
-
// keyboard focus manager is a singleton
v8::Local<v8::Object> keyboardObject = KeyboardFocusManagerWrapper::WrapKeyboardFocusManager( mIsolate,Toolkit::KeyboardFocusManager::Get() );
daliObject->Set( v8::String::NewFromUtf8( mIsolate, "keyboardFocusManager") , keyboardObject );