'view-mode': viewMode,
}
-// desktop
-//var dali = require('../build/Release/dali')( options );
-
-// target
-var dali = require('dali')( options );
+try {
+ // target
+ var dali = require('dali')( options );
+}
+catch(err) {
+ // desktop
+ var dali = require('../build/Release/dali')( options );
+}
var daliApp = {};
var shader = new dali.Shader(shaderOptions);
- var material = new dali.Material( shader );
-
// Create vertex buffer for initial positions
var initialPositionVertexFormat = { "aInitPos" : dali.PROPERTY_VECTOR2 };
geometry.addVertexBuffer( finalPositionVertices );
geometry.addVertexBuffer( colorVertices );
- var renderer = new dali.Renderer(geometry, material);
+ var renderer = new dali.Renderer(geometry, shader);
renderer.depthIndex = 0;
// Create mesh actor