{
dst.glslSources.add("test") << glu::VertexSource(
"#version 310 es\n"
- "in highp vec4 a_position;\n"
+ "layout(location = 0) in highp vec4 a_position;\n"
"void main (void) { gl_Position = a_position; }\n");
}
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // sType
DE_NULL, // pNext
0u, // flags
- VK_TRUE, // depthClampEnable
+ VK_FALSE, // depthClampEnable
VK_FALSE, // rasterizerDiscardEnable
VK_POLYGON_MODE_FILL, // polygonMode
VK_CULL_MODE_NONE, // cullMode