* The Image View is constructed by passing a Dali::Image object or by a url path.<br>
*
* <h3 class="pg">Loading from a url path</h3>
- * Image View will load a file from a given url path. Using a url path is the prefered way of displaying an image as the Dali engine can do optimsations to
+ * Image View will load a file from a given url path. Using a url path is the prefered way of displaying an image as the DALi engine can do optimisations to
* reuse shaders and perform automatic image atlassing.<br>
* This can be a path to a image file:
* @code
* @endcode
*
* <h3 class="pg">The IMAGE property</h3>
- * the IMAGE property allows you to change many aspects of the image that is renderered.
+ * the IMAGE property allows you to change many aspects of the image that is rendered.
* This property can either be a string for a image url path or a Property::Map that specifies
* the image in more detail.
*
- * <h3 class="pg">Renderers</h3>
- * You can specify a specific renderer instead of using the default Image Renderer, e.g to use the Border Renderer.
+ * <h3 class="pg">Visuals</h3>
+ * You can specify a specific visual instead of using the default Image Visual, e.g to use the Border Visual.
*
* @code
- * Property::Map renderer;
- * renderer.Insert("rendererType","border");
- * renderer.Insert("borderColor",COLOR::RED);
- * renderer.Insert("borderSize",20.f);
+ * Property::Map visual;
+ * visual.Insert( Visual::Property::Type,Visual::BORDER );
+ * visual.Insert( BorderVisual::Property::COLOR, COLOR::RED );
+ * visual.Insert( BorderVisual::Property::SIZE, 20.f );
*
* Dali::Toolkit::ImageView myImageView = Dali::Toolkit::ImageView::New();
- * myImageView.SetProperty( Control::Property::IMAGE, renderer);
+ * myImageView.SetProperty( Control::Property::IMAGE, visual );
* @endcode
* <h3 class="pg">Resizing at Load Time</h3>