#define __DALI_TOOLKIT_CONTROL_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* The implementation of the control must be supplied; see Internal::Control for more details.
* @see Internal::Control
+ *
+ * Signals
+ * | %Signal Name | Method |
+ * |------------------------|-----------------------------------------------------|
+ * | key-event | @ref KeyEventSignal() |
+ * | key-input-focus-gained | @ref KeyInputFocusGainedSignal() |
+ * | key-input-focus-lost | @ref KeyInputFocusLostSignal() |
+ * | tapped | @ref GetTapGestureDetector().DetectedSignal() |
+ * | panned | @ref GetPanGestureDetector().DetectedSignal() |
+ * | pinched | @ref GetPinchGestureDetector().DetectedSignal() |
+ * | long-pressed | @ref GetLongPressGestureDetector().DetectedSignal() |
+ *
+ * Actions
+ * | %Action Name | %Control method called |
+ * |-------------------|-----------------------------------------------------|
+ * | control-activated | %OnActivated() |
*/
class DALI_IMPORT_API Control : public CustomActor
{
public:
- /// @name Properties
- /** @{ */
- static const Property::Index PROPERTY_BACKGROUND_COLOR; ///< name "background-color", @see SetBackgroundColor, type VECTOR4
- static const Property::Index PROPERTY_BACKGROUND; ///< name "background", @see SetBackground, type MAP
- static const Property::Index PROPERTY_WIDTH_POLICY; ///< name "width-policy", @see SetSizePolicy, type STRING
- static const Property::Index PROPERTY_HEIGHT_POLICY; ///< name "height-policy", @see SetSizePolicy, type STRING
- static const Property::Index PROPERTY_MINIMUM_SIZE; ///< name "minimum-size", @see SetMinimumSize, type VECTOR3
- static const Property::Index PROPERTY_MAXIMUM_SIZE; ///< name "maximum-size", @see SetMaximumSize, type VECTOR3
- static const Property::Index PROPERTY_KEY_INPUT_FOCUS; ///< name "key-input-focus", @see SetKeyInputFocus, type BOOLEAN
- /** @} */
-
- /// @name Signals
- /** @{ */
- static const char* const SIGNAL_KEY_EVENT; ///< name "key-event"
- static const char* const SIGNAL_TAPPED; ///< name "tapped"
- static const char* const SIGNAL_PANNED; ///< name "panned"
- static const char* const SIGNAL_PINCHED; ///< name "pinched"
- static const char* const SIGNAL_LONG_PRESSED; ///< name "long-pressed"
- /** @} */
-
- /// @name Actions
- /** @{ */
- static const char* const ACTION_CONTROL_ACTIVATED; ///< name "control-activated"
- /** @} */
-
- /**
- * @brief Describes how a control could be resized.
- */
- enum SizePolicy
+ /**
+ * @brief The start and end property ranges for control.
+ */
+ enum PropertyRange
{
- Fixed, ///< Size can't grow or shrink.
- Minimum, ///< Size can grow but shrink up to a minimum level.
- Maximum, ///< Size can shrink but grow up to a maximum value.
- Range, ///< Size can grow or shrink between a minimum and a maximum values.
- Flexible, ///< Size can grow or shrink with no limits.
+ PROPERTY_START_INDEX = PROPERTY_REGISTRATION_START_INDEX, ///< Start index is used by the property registration macro.
+ CONTROL_PROPERTY_START_INDEX = PROPERTY_START_INDEX, ///< Start index of Control properties.
+ CONTROL_PROPERTY_END_INDEX = CONTROL_PROPERTY_START_INDEX + 1000 ///< Reserving 1000 property indices.
};
/**
- * @brief Describes what a control should do when a contained actor/control exceeds the boundary of the control.
+ * @brief An enumeration of properties belonging to the Control class.
*/
- enum ExceedPolicy
+ struct Property
{
- Crop, ///< Control's contents will be cropped.
- Shrink, ///< Control's contents will be shrunk.
- Scroll ///< Control's contents will be added to a scroll.
+ enum
+ {
+ STYLE_NAME = PROPERTY_START_INDEX, ///< name "style-name", @see SetStyleName, type std::string
+ BACKGROUND_COLOR, ///< name "background-color", @see SetBackgroundColor, type Vector4
+ BACKGROUND_IMAGE, ///< name "background-image", @see SetBackgroundImage, type Map
+ KEY_INPUT_FOCUS, ///< name "key-input-focus", @see SetKeyInputFocus, type bool
+ };
};
/**
/// @brief Key Event signal type;
typedef Signal<bool ( Control, const KeyEvent& ) > KeyEventSignalType;
+ /// @brief Key InputFocusType signal type;
+ typedef Signal<void ( Control ) > KeyInputFocusSignalType;
+
public: // Creation & Destruction
/**
*/
const Internal::Control& GetImplementation() const;
- // Size Negotiation
-
- /**
- * @brief Sets the size policies for the width and height dimensions.
- *
- * @param[in] widthPolicy Size policy for the width dimension.
- * @param[in] heightPolicy Size policy for the height dimension.
- */
- void SetSizePolicy( SizePolicy widthPolicy, SizePolicy heightPolicy );
-
- /**
- * @brief Retrieves the size policies for the width and height dimensions.
- *
- * @param[out] widthPolicy Width's size policy.
- * @param[out] heightPolicy Height's size policy.
- */
- void GetSizePolicy( SizePolicy& widthPolicy, SizePolicy& heightPolicy ) const;
-
- /**
- * @brief Sets the minimum size for the control.
- *
- * @param[in] size The minimum size.
- */
- void SetMinimumSize( const Vector3& size );
-
- /**
- * @brief Retrieves the minimum size.
- *
- * @return The minimum size.
- */
- const Vector3& GetMinimumSize() const;
-
- /**
- * @brief Sets the maximum size.
- *
- * @param[in] size The maximum size.
- */
- void SetMaximumSize( const Vector3& size );
-
- /**
- * @brief Retrieves the maximum size.
- *
- * @return The maximum size.
- */
- const Vector3& GetMaximumSize() const;
-
- /**
- * @brief Works out the natural size.
- *
- * Natural size is the control's size with any restriction.
- *
- * @return The natural size.
- */
- Vector3 GetNaturalSize();
-
- /**
- * @brief Works out the control's height for a given width.
- *
- * @param[in] width The control's width.
- *
- * @return The control's height for the given width.
- */
- float GetHeightForWidth( float width );
-
- /**
- * @brief Works out the control's width for a given height.
- *
- * @param[in] height The control's height.
- *
- * @return The control's width for the given height.
- */
- float GetWidthForHeight( float height );
-
// Key Input
/**
// Background
/**
+ * @brief Sets the name of the style to be applied to the control.
+ *
+ * @param[in] styleName A string matching a style described in a stylesheet.
+ */
+ void SetStyleName( const std::string& styleName );
+
+ /**
+ * @brief Retrieves the name of the style to be applied to the control (if any).
+ *
+ * @return A string matching a style or an empty string.
+ */
+ const std::string& GetStyleName() const;
+
+ // Background
+
+ /**
* @brief Sets the background color of the control.
*
* @param[in] color The required background color of the control
*
* @param[in] image The image to set as the background.
*/
- void SetBackground( Image image );
+ void SetBackgroundImage( Image image );
/**
* @brief Clears the background.
* @code
* bool YourCallbackName(Control control, const KeyEvent& event);
* @endcode
- * The return value of True, indicates that the touch event should be consumed.
- * Otherwise the signal will be emitted on the next sensitive parent of the actor.
+ * The return value of True, indicates that the event should be consumed.
+ * Otherwise the signal will be emitted on the next parent of the actor.
* @pre The Control has been initialized.
* @return The signal to connect to.
*/
KeyEventSignalType& KeyEventSignal();
+ /**
+ * @brief This signal is emitted when the control gets Key Input Focus
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName( Control control );
+ * @endcode
+ * The return value of True, indicates that the event should be consumed.
+ * Otherwise the signal will be emitted on the next parent of the actor.
+ * @pre The Control has been initialized.
+ * @return The signal to connect to.
+ */
+ KeyInputFocusSignalType& KeyInputFocusGainedSignal();
+
+ /**
+ * @brief This signal is emitted when the control loses Key Input Focus
+ * which could be due to it being gained by another Control or Actor or just cleared from
+ * this control as no longer required.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName( Control control );
+ * @endcode
+ * The return value of True, indicates that the event should be consumed.
+ * Otherwise the signal will be emitted on the next parent of the actor.
+ * @pre The Control has been initialized.
+ * @return The signal to connect to.
+ */
+ KeyInputFocusSignalType& KeyInputFocusLostSignal();
+
public: // Intended for control developers
/**