#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/images/image-operations.h>
#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/rendering/renderer.h>
#include <dali/public-api/rendering/shader.h>
// INTERNAL INCLUDES
public:
/**
- * Initialisation of the visual, this API should only called by the VisualFactory:
- * request the geometry and shader from the cache, if not available, create and save to the cache for sharing;
- * record the property values.
- *
- * @param[in] actor The Actor the visual is applied to if, empty if the visual has not been applied to any Actor
+ * Setting the properties of the visual, this API should only called by the VisualFactory
* @param[in] propertyMap The properties for the requested Visual object.
*/
- void Initialize( Actor& actor, const Property::Map& propertyMap );
+ void SetProperties( const Property::Map& propertyMap );
/**
- * @copydoc Toolkit::Visual::Base::SetSize
+ * @copydoc Toolkit::Visual::Base::SetName
*/
- virtual void SetSize( const Vector2& size );
+ void SetName( const std::string& name );
/**
- * @copydoc Toolkit::Visual::Base::GetSize
+ * @copydoc Toolkit::Visual::Base::GetName
*/
- const Vector2& GetSize() const;
+ const std::string& GetName();
+
+ /**
+ * @copydoc Toolkit::Visual::Base::SetSize
+ */
+ void SetTransformAndSize( const Property::Map& transform, Size controlSize );
/**
* @copydoc Toolkit::Visual::Base::GetHeightForWidth
*/
- virtual float GetHeightForWidth( float width ) const;
+ virtual float GetHeightForWidth( float width );
+
+ /**
+ * @copydoc Toolkit::Visual::Base::GetWidthForHeight
+ */
+ virtual float GetWidthForHeight( float height );
/**
* @copydoc Toolkit::Visual::Base::GetNaturalSize
*/
- virtual void GetNaturalSize( Vector2& naturalSize ) const;
+ virtual void GetNaturalSize( Vector2& naturalSize );
/**
* @copydoc Toolkit::Visual::Base::SetDepthIndex
*/
Dali::Property::Value GetProperty( Dali::Property::Index index );
+ /**
+ * Gets currently staged renderer, or an empty handle if not staged
+ */
+ Renderer GetRenderer();
+
protected:
/**
virtual void DoCreatePropertyMap( Property::Map& map ) const = 0;
/**
- * @brief Called by Initialize() allowing sub classes to respond to the Initialize event
+ * @brief Called by SetProperties() allowing sub classes to set their properties
*
- * @param[in] actor The Actor the visual is applied to if, empty if the visual has not been applied to any Actor
* @param[in] propertyMap The properties for the requested Visual object.
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ) {}
+ virtual void DoSetProperties( const Property::Map& propertyMap ) = 0;
+
+ /**
+ * @brief Called when transform or control size changes
+ * ( Of use to SVG and Text visuals )
+ */
+ virtual void OnSetTransform() = 0;
protected:
*/
bool IsFromCache() const;
-protected:
- /**
- * @brief Called by SetProperty(). To be overriden by derived clases in order to set properties.
- *
- * @param [in] index The index of the property.
- * @param [in] propertyValue The new value of the property.
- */
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) = 0;
-
- /**
- * @brief Called by GetProperty(). To be overriden by derived classes in order to retrieve properties.
- *
- * @param [in] index The index of the property.
- *
- * @return The property value.
- */
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index ) = 0;
-
private:
// Undefined