*/
// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/images/image-operations.h>
#include <dali/public-api/object/base-object.h>
#include <dali/public-api/rendering/shader.h>
public:
/**
- * Initialisation of the visual, this API should only called by the VisualFactory:
- * request the geometry and shader from the cache, if not available, create and save to the cache for sharing;
- * record the property values.
- *
- * @param[in] actor The Actor the visual is applied to if, empty if the visual has not been applied to any Actor
+ * Setting the properties of the visual, this API should only called by the VisualFactory
* @param[in] propertyMap The properties for the requested Visual object.
*/
- void Initialize( Actor& actor, const Property::Map& propertyMap );
+ void SetProperties( const Property::Map& propertyMap );
/**
- * @copydoc Toolkit::Visual::Base::SetSize
+ * @copydoc Toolkit::Visual::Base::SetName
+ */
+ void SetName( const std::string& name );
+
+ /**
+ * @copydoc Toolkit::Visual::Base::GetName
*/
- virtual void SetSize( const Vector2& size );
+ const std::string& GetName();
/**
- * @copydoc Toolkit::Visual::Base::GetSize
+ * @copydoc Toolkit::Visual::Base::SetSize
*/
- const Vector2& GetSize() const;
+ void SetTransformAndSize( const Property::Map& transform, Size controlSize );
/**
* @copydoc Toolkit::Visual::Base::GetHeightForWidth
/**
* @copydoc Toolkit::Visual::Base::GetNaturalSize
*/
- virtual void GetNaturalSize( Vector2& naturalSize ) const;
+ virtual void GetNaturalSize( Vector2& naturalSize );
/**
* @copydoc Toolkit::Visual::Base::SetDepthIndex
virtual void DoCreatePropertyMap( Property::Map& map ) const = 0;
/**
- * @brief Called by Initialize() allowing sub classes to respond to the Initialize event
+ * @brief Called by SetProperties() allowing sub classes to set their properties
*
- * @param[in] actor The Actor the visual is applied to if, empty if the visual has not been applied to any Actor
* @param[in] propertyMap The properties for the requested Visual object.
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ) {}
+ virtual void DoSetProperties( const Property::Map& propertyMap ) = 0;
+
+ /**
+ * @brief Called when transform or control size changes
+ * ( Of use to SVG and Text visuals )
+ */
+ virtual void OnSetTransform() = 0;
protected:
VisualFactoryCache& mFactoryCache;
};
+typedef IntrusivePtr<Base> BasePtr;
+
} // namspace Visual
} // namespace Internal