#include <dali/integration-api/debug.h>
//INTERNAL HEARDER
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/primitive-visual-properties.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
{
matchKey = Property::Key( DevelVisual::Property::MIX_COLOR );
}
+ else if( matchKey == OPACITY )
+ {
+ matchKey = Property::Key( DevelVisual::Property::OPACITY );
+ }
}
switch( matchKey.indexKey )
Vector4 mixColor;
if( value.Get( mixColor ) )
{
- SetMixColor( mixColor );
+ if( value.GetType() == Property::VECTOR4 )
+ {
+ SetMixColor( mixColor );
+ }
+ else
+ {
+ Vector3 mixColor3(mixColor);
+ SetMixColor( mixColor3 );
+ }
+ }
+ break;
+ }
+ case DevelVisual::Property::OPACITY:
+ {
+ float opacity;
+ if( value.Get( opacity ) )
+ {
+ mImpl->mMixColor.a = opacity;
+ SetMixColor( mImpl->mMixColor );
}
break;
}
void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize )
{
mImpl->mControlSize = controlSize;
- mImpl->mTransform.SetPropertyMap( transform );
+ mImpl->mTransform.UpdatePropertyMap( transform );
#if defined(DEBUG_ENABLED)
std::ostringstream oss;
naturalSize = Vector2::ZERO;
}
-void Visual::Base::SetDepthIndex( float index )
+void Visual::Base::SetDepthIndex( int index )
{
mImpl->mDepthIndex = index;
if( mImpl->mRenderer )
}
}
-float Visual::Base::GetDepthIndex() const
+int Visual::Base::GetDepthIndex() const
{
return mImpl->mDepthIndex;
}
{
DoSetOffStage( actor );
mImpl->mMixColorIndex = Property::INVALID_INDEX;
+ mImpl->mOpacityIndex = Property::INVALID_INDEX;
mImpl->mFlags &= ~Impl::IS_ON_STAGE;
}
}
// Note, Color and Primitive will also insert their own mix color into the map
// which is ok, because they have a different key value range.
- map.Insert( DevelVisual::Property::MIX_COLOR, GetMixColor() );
+ map.Insert( DevelVisual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4
+ map.Insert( DevelVisual::Property::OPACITY, mImpl->mMixColor.a );
+}
+
+void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const
+{
+ DoCreateInstancePropertyMap( map );
+
+ if( mImpl->mCustomShader )
+ {
+ mImpl->mCustomShader->CreatePropertyMap( map );
+ }
+
+ //map.Insert( DevelVisual::Property::DEPTH_INDEX, mImpl->mDepthIndex );
+ //map.Insert( DevelVisual::Property::ENABLED, (bool) mImpl->mRenderer );
}
+
void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )
{
if( preMultipled )
return mImpl->mFlags & Impl::IS_ON_STAGE;
}
-bool Visual::Base::IsFromCache() const
-{
- return mImpl->mFlags & Impl::IS_FROM_CACHE;
-}
-
void Visual::Base::RegisterMixColor()
{
// Only register if not already registered.
mImpl->mRenderer,
Toolkit::DevelVisual::Property::MIX_COLOR,
MIX_COLOR,
- mImpl->mMixColor );
+ Vector3(mImpl->mMixColor) );
+ }
- if( mImpl->mMixColor.a < 1.f )
- {
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
- }
+ if( mImpl->mMixColor.a < 1.f )
+ {
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+ }
- float preMultipliedAlpha = 0.0f;
- if( IsPreMultipliedAlphaEnabled() )
- {
- preMultipliedAlpha = 1.0f;
- }
- mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha );
+ if( mImpl->mOpacityIndex == Property::INVALID_INDEX )
+ {
+ mImpl->mOpacityIndex = DevelHandle::RegisterProperty(
+ mImpl->mRenderer,
+ Toolkit::DevelVisual::Property::OPACITY,
+ OPACITY,
+ mImpl->mMixColor.a );
}
+
+ float preMultipliedAlpha = 0.0f;
+ if( IsPreMultipliedAlphaEnabled() )
+ {
+ preMultipliedAlpha = 1.0f;
+ }
+ mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha );
}
void Visual::Base::SetMixColor( const Vector4& color )
if( mImpl->mRenderer )
{
- mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color );
+ mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) );
+ mImpl->mRenderer.SetProperty( mImpl->mOpacityIndex, color.a );
if( color.a < 1.f )
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
}
}
+void Visual::Base::SetMixColor( const Vector3& color )
+{
+ mImpl->mMixColor.r = color.r;
+ mImpl->mMixColor.g = color.g;
+ mImpl->mMixColor.b = color.b;
+
+ if( mImpl->mRenderer )
+ {
+ mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color );
+ }
+}
+
const Vector4& Visual::Base::GetMixColor() const
{
return mImpl->mMixColor;
}
+void Visual::Base::AddResourceObserver( Visual::ResourceObserver& observer)
+{
+ mImpl->mResourceObserver = &observer;
+}
+
+void Visual::Base::RemoveResourceObserver( Visual::ResourceObserver& observer )
+{
+ mImpl->mResourceObserver = NULL;
+}
+
+void Visual::Base::ResourceReady()
+{
+ if( mImpl->mResourceReady )
+ {
+ // only inform the observer the first time the resource is ready
+ return;
+ }
+ mImpl->mResourceReady = true;
+
+ if( mImpl->mResourceObserver )
+ {
+ // observer is currently a control impl
+ mImpl->mResourceObserver->ResourceReady( *this );
+ }
+}
+
+bool Visual::Base::IsResourceReady() const
+{
+ return mImpl->mResourceReady;
+}
+
Renderer Visual::Base::GetRenderer()
{
return mImpl->mRenderer;
}
-
Property::Index Visual::Base::GetPropertyIndex( Property::Key key )
{
Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key );
void Visual::Base::SetupTransition(
Dali::Animation& transition,
Internal::TransitionData::Animator& animator,
- Property::Index index )
+ Property::Index index,
+ Property::Value& initialValue,
+ Property::Value& targetValue )
{
if( index != Property::INVALID_INDEX )
{
{
if( animator.animate == false )
{
- mImpl->mRenderer.SetProperty( index, animator.targetValue );
+ mImpl->mRenderer.SetProperty( index, targetValue );
}
else
{
if( animator.initialValue.GetType() != Property::NONE )
{
- mImpl->mRenderer.SetProperty( index, animator.initialValue );
+ mImpl->mRenderer.SetProperty( index, initialValue );
}
if( ! transition )
}
transition.AnimateTo( Property( mImpl->mRenderer, index ),
- animator.targetValue,
+ targetValue,
animator.alphaFunction,
TimePeriod( animator.timePeriodDelay,
animator.timePeriodDuration ) );
}
#endif
- Property::Index index = Property::INVALID_INDEX;
-
- bool isMixColor = false;
- bool isMixColorOpaque = true;
+ Property::Map map;
+ DoCreatePropertyMap( map );
+ Property::Value* valuePtr = map.Find( Toolkit::DevelVisual::Property::TYPE );
+ int visualType = -1;
+ if( valuePtr )
+ {
+ valuePtr->Get( visualType );
+ }
- // Get the property index
if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR ||
- animator.propertyKey == MIX_COLOR )
+ animator.propertyKey == MIX_COLOR ||
+ ( visualType == Toolkit::Visual::COLOR &&
+ animator.propertyKey == ColorVisual::Property::MIX_COLOR ) ||
+ ( visualType == Toolkit::Visual::PRIMITIVE &&
+ animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR ) )
{
- isMixColor = true;
- index = mImpl->mMixColorIndex;
-
- Vector4 initialColor;
- if( animator.initialValue.Get(initialColor) ) // if there is an initial color, test it
- {
- isMixColorOpaque = initialColor.a >= 1.0f;
- }
- else
- {
- isMixColorOpaque = mImpl->mMixColor.a >= 1.0f; // otherwise, test the current color
- }
+ AnimateMixColorProperty( transition, animator );
+ }
+ else if(animator.propertyKey == Toolkit::DevelVisual::Property::OPACITY ||
+ animator.propertyKey == OPACITY )
+ {
+ AnimateOpacityProperty( transition, animator );
}
else if( mImpl->mRenderer )
{
- index = GetPropertyIndex( animator.propertyKey );
+ AnimateRendererProperty( transition, animator );
}
+}
+
+void Visual::Base::AnimateOpacityProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator )
+{
+ Property::Index index = mImpl->mOpacityIndex;
- // Set target value into data store
- if( animator.targetValue.GetType() != Property::NONE )
+ bool isOpaque = mImpl->mMixColor.a >= 1.0f;
+
+ if( index != Property::INVALID_INDEX )
{
- if( isMixColor )
+ float initialOpacity;
+ if( animator.initialValue.Get( initialOpacity ) )
{
- animator.targetValue.Get( mImpl->mMixColor );
+ isOpaque = (initialOpacity >= 1.0f);
}
- else
+
+ float targetOpacity;
+ if( animator.targetValue.Get( targetOpacity ) )
{
- // Note: there may be several of these calls if more than one
- // transform property is animated.
+ mImpl->mMixColor.a = targetOpacity;
+ }
+
+ SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue );
+ SetupBlendMode( transition, isOpaque, animator.animate );
+ }
+}
+
+void Visual::Base::AnimateRendererProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator )
+{
+ Property::Index index = GetPropertyIndex( animator.propertyKey );
+ if( index != Property::INVALID_INDEX )
+ {
+ if( animator.targetValue.GetType() != Property::NONE )
+ {
+ // Try writing target value into transform property map
+ // if it's not a valid key, then it won't alter mTransform
Property::Map map;
if( animator.propertyKey.type == Property::Key::INDEX )
{
mImpl->mTransform.UpdatePropertyMap( map );
}
+
+ SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue );
}
+}
+
+void Visual::Base::AnimateMixColorProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator )
+{
+ Property::Index index = mImpl->mMixColorIndex;
+ bool animateOpacity = false;
+ bool isOpaque = true;
+
+ Property::Value initialOpacity;
+ Property::Value targetOpacity;
+ Property::Value initialMixColor;
+ Property::Value targetMixColor;
if( index != Property::INVALID_INDEX )
{
- SetupTransition( transition, animator, index );
+ Vector4 initialColor;
+ if( animator.initialValue.Get(initialColor) )
+ {
+ if( animator.initialValue.GetType() == Property::VECTOR4 )
+ {
+ // if there is an initial color specifying alpha, test it
+ isOpaque = initialColor.a >= 1.0f;
+ initialOpacity = initialColor.a;
+ }
+ initialMixColor = Vector3( initialColor );
+ }
- // For mix color, ensure the blend mode is on if the initial or final values are not opaque,
- // and that it is turned off after the animation ends if the final value is opaque
- if( isMixColor && (!isMixColorOpaque || mImpl->mMixColor.a < 1.0f) )
+ // Set target value into data store
+ if( animator.targetValue.GetType() != Property::NONE )
{
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+ Vector4 mixColor;
+ animator.targetValue.Get(mixColor);
+ if( animator.targetValue.GetType() == Property::VECTOR4 )
+ {
+ mImpl->mMixColor.a = mixColor.a;
+ targetOpacity = mixColor.a;
+ animateOpacity = true;
+ }
+
+ mImpl->mMixColor.r = mixColor.r;
+ mImpl->mMixColor.g = mixColor.g;
+ mImpl->mMixColor.b = mixColor.b;
+ targetMixColor = Vector3(mixColor);
+ }
+
+ SetupTransition( transition, animator, index, initialMixColor, targetMixColor );
+ if( animateOpacity )
+ {
+ SetupTransition( transition, animator, mImpl->mOpacityIndex, initialOpacity, targetOpacity );
+ SetupBlendMode( transition, isOpaque, animator.animate );
+ }
+ }
+}
+
+void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating )
+{
+ // Ensure the blend mode is turned on if we are animating opacity, and
+ // turned off after the animation ends if the final value is opaque
+ if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f )
+ {
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
- if( animator.animate == true && mImpl->mMixColor.a >= 1.0f )
+ if( animating == true && mImpl->mMixColor.a >= 1.0f )
+ {
+ // When it becomes opaque, set the blend mode back to automatically
+ if( ! mImpl->mBlendSlotDelegate )
{
- // When it becomes opaque, set the blend mode back to automatically
- if( ! mImpl->mBlendSlotDelegate )
- {
- mImpl->mBlendSlotDelegate = new SlotDelegate<Visual::Base>(this);
- }
- transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate),
- &Visual::Base::OnMixColorFinished );
+ mImpl->mBlendSlotDelegate = new SlotDelegate<Visual::Base>(this);
}
+ transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate),
+ &Visual::Base::OnMixColorFinished );
}
}
}