/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "visual-base-impl.h"
// EXTERNAL HEADER
-#include <dali/public-api/common/dali-common.h>
+#include <dali-toolkit/public-api/dali-toolkit-common.h>
#include <dali/devel-api/object/handle-devel.h>
+#include <dali/devel-api/scripting/enum-helper.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/integration-api/debug.h>
//INTERNAL HEARDER
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/public-api/visuals/primitive-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/helpers/property-helper.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#if defined(DEBUG_ENABLED)
Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VISUAL_BASE" );
#endif
-}
+
+const char * const PRE_MULTIPLIED_ALPHA_PROPERTY( "preMultipliedAlpha" );
+
+} // namespace
namespace Dali
{
namespace Internal
{
-Visual::Base::Base( VisualFactoryCache& factoryCache )
-: mImpl( new Impl() ),
+namespace
+{
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_FITTING_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_KEEP_ASPECT_RATIO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FILL )
+DALI_ENUM_TO_STRING_TABLE_END( VISUAL_FITTING_MODE )
+
+} // namespace
+
+Visual::Base::Base( VisualFactoryCache& factoryCache, FittingMode fittingMode )
+: mImpl( new Impl(fittingMode) ),
mFactoryCache( factoryCache )
{
}
{
if( matchKey == CUSTOM_SHADER )
{
- matchKey = Property::Key( DevelVisual::Property::SHADER );
+ matchKey = Property::Key( Toolkit::Visual::Property::SHADER );
}
else if( matchKey == TRANSFORM )
{
- matchKey = Property::Key( DevelVisual::Property::TRANSFORM );
+ matchKey = Property::Key( Toolkit::Visual::Property::TRANSFORM );
}
else if( matchKey == PREMULTIPLIED_ALPHA )
{
- matchKey = Property::Key( DevelVisual::Property::PREMULTIPLIED_ALPHA );
+ matchKey = Property::Key( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA );
}
else if( matchKey == MIX_COLOR )
{
- matchKey = Property::Key( DevelVisual::Property::MIX_COLOR );
+ matchKey = Property::Key( Toolkit::Visual::Property::MIX_COLOR );
}
else if( matchKey == OPACITY )
{
- matchKey = Property::Key( DevelVisual::Property::OPACITY );
+ matchKey = Property::Key( Toolkit::Visual::Property::OPACITY );
+ }
+ else if( matchKey == VISUAL_FITTING_MODE )
+ {
+ matchKey = Property::Key( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE );
}
}
switch( matchKey.indexKey )
{
- case DevelVisual::Property::SHADER:
+ case Toolkit::Visual::Property::SHADER:
{
Property::Map shaderMap;
if( value.Get( shaderMap ) )
break;
}
- case DevelVisual::Property::TRANSFORM:
+ case Toolkit::Visual::Property::TRANSFORM:
{
Property::Map map;
if( value.Get( map ) )
break;
}
- case DevelVisual::Property::PREMULTIPLIED_ALPHA:
+ case Toolkit::Visual::Property::PREMULTIPLIED_ALPHA:
{
bool premultipliedAlpha = false;
if( value.Get( premultipliedAlpha ) )
break;
}
- case DevelVisual::Property::MIX_COLOR:
+ case Toolkit::Visual::Property::MIX_COLOR:
{
Vector4 mixColor;
if( value.Get( mixColor ) )
}
break;
}
- case DevelVisual::Property::OPACITY:
+ case Toolkit::Visual::Property::OPACITY:
{
float opacity;
if( value.Get( opacity ) )
}
break;
}
+ case Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE:
+ {
+ Scripting::GetEnumerationProperty< Visual::FittingMode >(
+ value, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT, mImpl->mFittingMode );
+ break;
+ }
}
}
mImpl->mName = name;
}
-const std::string& Visual::Base::GetName()
+const std::string& Visual::Base::GetName() const
{
return mImpl->mName;
}
naturalSize = Vector2::ZERO;
}
-void Visual::Base::SetDepthIndex( float index )
+void Visual::Base::DoAction( const Property::Index actionId, const Property::Value attributes )
+{
+ OnDoAction( actionId, attributes );
+}
+
+void Visual::Base::SetDepthIndex( int index )
{
mImpl->mDepthIndex = index;
if( mImpl->mRenderer )
}
}
-float Visual::Base::GetDepthIndex() const
+int Visual::Base::GetDepthIndex() const
{
return mImpl->mDepthIndex;
}
{
DoSetOffStage( actor );
mImpl->mMixColorIndex = Property::INVALID_INDEX;
- mImpl->mOpacityIndex = Property::INVALID_INDEX;
mImpl->mFlags &= ~Impl::IS_ON_STAGE;
}
}
Property::Map transform;
mImpl->mTransform.GetPropertyMap( transform );
- map.Insert( DevelVisual::Property::TRANSFORM, transform );
+ map.Insert( Toolkit::Visual::Property::TRANSFORM, transform );
bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() );
- map.Insert( DevelVisual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha );
+ map.Insert( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha );
// Note, Color and Primitive will also insert their own mix color into the map
// which is ok, because they have a different key value range.
- map.Insert( DevelVisual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4
- map.Insert( DevelVisual::Property::OPACITY, mImpl->mMixColor.a );
+ map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4
+ map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a );
+
+ auto fittingModeString = Scripting::GetLinearEnumerationName< FittingMode >(
+ mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT );
+ map.Insert( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString );
+}
+
+void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const
+{
+ DoCreateInstancePropertyMap( map );
+
+ if( mImpl->mCustomShader )
+ {
+ mImpl->mCustomShader->CreatePropertyMap( map );
+ }
+
+ //map.Insert( Toolkit::Visual::Property::DEPTH_INDEX, mImpl->mDepthIndex );
+ //map.Insert( Toolkit::Visual::Property::ENABLED, (bool) mImpl->mRenderer );
}
-void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )
+
+void Visual::Base::EnablePreMultipliedAlpha( bool preMultiplied )
{
- if( preMultipled )
+ if( preMultiplied )
{
mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
}
if( mImpl->mRenderer )
{
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultipled);
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultiplied);
+ mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, static_cast<float>( preMultiplied ) );
}
}
return mImpl->mFlags & Impl::IS_ON_STAGE;
}
-bool Visual::Base::IsFromCache() const
+void Visual::Base::OnDoAction( const Property::Index actionId, const Property::Value& attributes )
{
- return mImpl->mFlags & Impl::IS_FROM_CACHE;
+ // May be overriden by derived class
}
void Visual::Base::RegisterMixColor()
{
mImpl->mMixColorIndex = DevelHandle::RegisterProperty(
mImpl->mRenderer,
- Toolkit::DevelVisual::Property::MIX_COLOR,
+ Toolkit::Visual::Property::MIX_COLOR,
MIX_COLOR,
Vector3(mImpl->mMixColor) );
}
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
}
- if( mImpl->mOpacityIndex == Property::INVALID_INDEX )
- {
- mImpl->mOpacityIndex = DevelHandle::RegisterProperty(
- mImpl->mRenderer,
- Toolkit::DevelVisual::Property::OPACITY,
- OPACITY,
- mImpl->mMixColor.a );
- }
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, mImpl->mMixColor.a );
float preMultipliedAlpha = 0.0f;
if( IsPreMultipliedAlphaEnabled() )
{
preMultipliedAlpha = 1.0f;
}
- mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha );
+ mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, preMultipliedAlpha );
}
void Visual::Base::SetMixColor( const Vector4& color )
if( mImpl->mRenderer )
{
mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) );
- mImpl->mRenderer.SetProperty( mImpl->mOpacityIndex, color.a );
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, color.a );
if( color.a < 1.f )
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
return mImpl->mMixColor;
}
+void Visual::Base::AddResourceObserver( Visual::ResourceObserver& observer)
+{
+ mImpl->mResourceObserver = &observer;
+}
+
+void Visual::Base::RemoveResourceObserver( Visual::ResourceObserver& observer )
+{
+ mImpl->mResourceObserver = NULL;
+}
+
+void Visual::Base::ResourceReady(Toolkit::Visual::ResourceStatus resourceStatus)
+{
+ if( mImpl->mResourceStatus != resourceStatus )
+ {
+ mImpl->mResourceStatus = resourceStatus;
+
+ if( mImpl->mResourceObserver )
+ {
+ // observer is currently a control impl
+ mImpl->mResourceObserver->ResourceReady( *this );
+ }
+ }
+}
+
+bool Visual::Base::IsResourceReady() const
+{
+ return ( mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY );
+}
+
+Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const
+{
+ return mImpl->mResourceStatus;
+}
+
+Visual::FittingMode Visual::Base::GetFittingMode() const
+{
+ return mImpl->mFittingMode;
+}
+
+Visual::Base& Visual::Base::GetVisualObject()
+{
+ return *this;
+}
+
Renderer Visual::Base::GetRenderer()
{
return mImpl->mRenderer;
Property::Map map;
DoCreatePropertyMap( map );
- Property::Value* valuePtr = map.Find( Toolkit::DevelVisual::Property::TYPE );
- int visualType;
- valuePtr->Get(visualType);
+ Property::Value* valuePtr = map.Find( Toolkit::Visual::Property::TYPE );
+ int visualType = -1;
+ if( valuePtr )
+ {
+ valuePtr->Get( visualType );
+ }
- if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR ||
+ if( animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR ||
animator.propertyKey == MIX_COLOR ||
( visualType == Toolkit::Visual::COLOR &&
animator.propertyKey == ColorVisual::Property::MIX_COLOR ) ||
{
AnimateMixColorProperty( transition, animator );
}
- else if(animator.propertyKey == Toolkit::DevelVisual::Property::OPACITY ||
+ else if(animator.propertyKey == Toolkit::Visual::Property::OPACITY ||
animator.propertyKey == OPACITY )
{
AnimateOpacityProperty( transition, animator );
}
else if( mImpl->mRenderer )
{
- AnimateRendererProperty(transition, animator);
+ AnimateRendererProperty( transition, animator );
}
}
Dali::Animation& transition,
Internal::TransitionData::Animator& animator )
{
- Property::Index index = mImpl->mOpacityIndex;
-
bool isOpaque = mImpl->mMixColor.a >= 1.0f;
- if( index != Property::INVALID_INDEX )
+ float initialOpacity;
+ if( animator.initialValue.Get( initialOpacity ) )
{
- float initialOpacity;
- if( animator.initialValue.Get( initialOpacity ) )
- {
- isOpaque = (initialOpacity >= 1.0f);
- }
-
- float targetOpacity;
- if( animator.targetValue.Get( targetOpacity ) )
- {
- mImpl->mMixColor.a = targetOpacity;
- }
+ isOpaque = (initialOpacity >= 1.0f);
+ }
- SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue );
- SetupBlendMode( transition, isOpaque, animator.animate );
+ float targetOpacity;
+ if( animator.targetValue.Get( targetOpacity ) )
+ {
+ mImpl->mMixColor.a = targetOpacity;
}
+
+ SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue );
+ SetupBlendMode( transition, isOpaque, animator.animate );
}
void Visual::Base::AnimateRendererProperty(
SetupTransition( transition, animator, index, initialMixColor, targetMixColor );
if( animateOpacity )
{
- SetupTransition( transition, animator, mImpl->mOpacityIndex, initialOpacity, targetOpacity );
+ SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity );
SetupBlendMode( transition, isOpaque, animator.animate );
}
}
// turned off after the animation ends if the final value is opaque
if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f )
{
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
-
- if( animating == true && mImpl->mMixColor.a >= 1.0f )
+ if( mImpl->mRenderer )
{
- // When it becomes opaque, set the blend mode back to automatically
- if( ! mImpl->mBlendSlotDelegate )
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+
+ if( animating == true && mImpl->mMixColor.a >= 1.0f )
{
- mImpl->mBlendSlotDelegate = new SlotDelegate<Visual::Base>(this);
+ // When it becomes opaque, set the blend mode back to automatically
+ if( ! mImpl->mBlendSlotDelegate )
+ {
+ mImpl->mBlendSlotDelegate = new SlotDelegate<Visual::Base>(this);
+ }
+ transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate),
+ &Visual::Base::OnMixColorFinished );
}
- transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate),
- &Visual::Base::OnMixColorFinished );
}
}
}