#define DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
-#include <dali-toolkit/devel-api/align-enums.h>
+#include <dali-toolkit/internal/visuals/visual-event-observer.h>
+#include <dali-toolkit/public-api/align-enumerations.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
namespace Dali
{
struct Base::Impl
{
+ /**
+ * Constructor
+ * @param [in] fittingMode that the derived class prefers
+ * @param [in] type The type of the this visual
+ */
+ Impl( FittingMode fittingMode, Toolkit::Visual::Type type );
+
+ /**
+ * Destructor
+ */
+ ~Impl();
+
enum Flags
{
- IS_ON_STAGE = 1,
- IS_FROM_CACHE = 1 << 1,
- IS_ATLASING_APPLIED = 1<<2,
- IS_PREMULTIPLIED_ALPHA = 1 << 3,
- IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 4
+ IS_ON_SCENE = 1,
+ IS_ATLASING_APPLIED = 1<<1,
+ IS_PREMULTIPLIED_ALPHA = 1 << 2,
+ IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3
};
struct CustomShader
{
+ CustomShader( const Property::Map& map );
+ void SetPropertyMap( const Property::Map& map );
+ void CreatePropertyMap( Property::Map& map ) const;
+
std::string mVertexShader;
std::string mFragmentShader;
Dali::ImageDimensions mGridSize;
Dali::Shader::Hint::Value mHints; //(bitfield) values from enum Shader::Hint
-
- CustomShader( const Property::Map& map );
- void SetPropertyMap( const Property::Map& map );
- void CreatePropertyMap( Property::Map& map ) const;
};
struct Transform
{
- Vector2 mOffset;
- Vector2 mSize;
- Vector4 mOffsetSizeMode;
- Toolkit::Align::Type mOrigin;
- Toolkit::Align::Type mAnchorPoint;
-
+ /**
+ * Default constructor ensures the visual fills the control
+ */
Transform();
+
+ /**
+ * Use the property map to set zero or more of the transform
+ * attributes, and sets the remaining attributes to their default
+ * values.
+ */
void SetPropertyMap( const Property::Map& map );
+
+ /**
+ * Add the transform attributes to the map (using integer keys)
+ */
void GetPropertyMap( Property::Map& map ) const;
+
+ /**
+ * Update zero or more attributes from the property map.
+ */
+ void UpdatePropertyMap( const Property::Map& map );
+
+ /**
+ * Register or set the uniform properties onto the renderer
+ */
void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction );
+
+ /**
+ * Convert the control size and the transform attributes into the actual
+ * size of the visual.
+ */
Vector2 GetVisualSize( const Vector2& controlSize );
- };
- Renderer mRenderer;
- CustomShader* mCustomShader;
- std::string mName;
- Transform mTransform;
- Size mControlSize;
- float mDepthIndex;
- int mFlags;
+ Vector2 mOffset;
+ Vector2 mSize;
+ Vector2 mExtraSize;
+ Vector4 mOffsetSizeMode;
+ Toolkit::Align::Type mOrigin;
+ Toolkit::Align::Type mAnchorPoint;
+ };
- Impl();
- ~Impl();
+ Renderer mRenderer;
+ CustomShader* mCustomShader;
+ SlotDelegate<Visual::Base>* mBlendSlotDelegate; ///< Used to own mix color animation connection
+ EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify
+ std::string mName;
+ Transform mTransform;
+ Vector4 mMixColor;
+ Size mControlSize;
+ float mCornerRadius;
+ float mCornerRadiusPolicy;
+ int mDepthIndex;
+ Property::Index mMixColorIndex;
+ Property::Index mCornerRadiusIndex;
+ FittingMode mFittingMode; //< How the contents should fit the view
+ int mFlags;
+ Toolkit::Visual::ResourceStatus mResourceStatus;
+ const Toolkit::Visual::Type mType;
};
} // namespace Visual