void CreatePropertyMap( Property::Map& map ) const;
};
- Renderer mRenderer;
-
+ Renderer mRenderer;
CustomShader* mCustomShader;
-
- Vector2 mSize;
- Vector2 mOffset;
- float mDepthIndex;
- int mFlags;
+ std::string mName;
+ Vector2 mSize;
+ float mDepthIndex;
+ int mFlags;
Impl();
~Impl();