void SetBrokenImageUrl(const std::string& brokenImageUrl);
/**
+ * @brief Get an image to be used when a visual has failed to correctly render
+ * @return Returns The broken image url.
+ */
+ const std::string GetBrokenImageUrl();
+
+ /**
* @brief Returns the geometry associated with texture.
* @param[in] textureId Id of the texture
* @param[out] frontElements number of front elements
TextureHash GenerateHash( const std::string& url, const ImageDimensions size,
const FittingMode::Type fittingMode,
const Dali::SamplingMode::Type samplingMode, const UseAtlas useAtlas,
- TextureId maskTextureId, StorageType storageType, bool isAnimatedImage, uint32_t frameIndex );
+ TextureId maskTextureId, bool isAnimatedImage, uint32_t frameIndex );
/**
* @brief Looks up a cached texture by its hash.
* @param[in] useAtlas True if atlased
* @param[in] maskTextureId Optional texture ID to use to mask this image
* @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha.
- * @param[in] storageType Whether the pixel data is stored in the cache, returned with PixelBuffer or uploaded to the GPU
* @param[in] isAnimatedImage The boolean value to know whether the request is for animated image or not
* @param[in] frameIndex The frame index of a frame to be loaded frame
* @return A TextureId of a cached Texture if found. Or INVALID_TEXTURE_ID if not found.
const bool useAtlas,
TextureId maskTextureId,
MultiplyOnLoad preMultiplyOnLoad,
- StorageType storageType,
bool isAnimatedImage,
uint32_t frameIndex );