// EXTERNAL INCLUDES
#include <fstream>
#include <string.h>
+#include <dali/public-api/common/intrusive-ptr.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/mesh-visual-properties.h>
namespace Internal
{
+class MeshVisual;
+typedef IntrusivePtr< MeshVisual > MeshVisualPtr;
+
/**
* The visual which renders a 3D object to the control's quad
*
public:
/**
- * @brief Constructor.
+ * @brief Create a new mesh visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @return A smart-pointer to the newly allocated visual.
*/
- MeshVisual( VisualFactoryCache& factoryCache );
-
- /**
- * @brief A reference counted object may only be deleted by calling Unreference().
- */
- virtual ~MeshVisual();
+ static MeshVisualPtr New( VisualFactoryCache& factoryCache );
public: // from Visual
/**
- * @copydoc Visual::SetSize
+ * @copydoc Visual::Base::SetSize
*/
virtual void SetSize( const Vector2& size );
/**
- * @copydoc Visual::SetClipRect
+ * @copydoc Visual::Base::CreatePropertyMap
*/
- virtual void SetClipRect( const Rect<int>& clipRect );
+ virtual void DoCreatePropertyMap( Property::Map& map ) const;
/**
- * @copydoc Visual::SetOffset
+ * @copydoc Visual::Base::DoSetProperty
*/
- virtual void SetOffset( const Vector2& offset );
+ virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
/**
- * @copydoc Visual::CreatePropertyMap
+ * @copydoc Visual::Base::DoGetProperty
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
protected:
/**
- * @copydoc Visual::DoInitialize
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ */
+ MeshVisual( VisualFactoryCache& factoryCache );
+
+ /**
+ * @brief A reference counted object may only be deleted by calling Unreference().
+ */
+ virtual ~MeshVisual();
+
+ /**
+ * @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ virtual void DoSetProperties( const Property::Map& propertyMap );
/**
- * @copydoc Visual::DoSetOnStage
+ * @copydoc Visual::Base::DoSetOnStage
*/
virtual void DoSetOnStage( Actor& actor );