* @brief Create a new color visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static ColorVisualPtr New( VisualFactoryCache& factoryCache );
+ static ColorVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
public: // from Visual
*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
- /**
- * @copydoc Visual::Base::DoSetProperty
- */
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
-
- /**
- * @copydoc Visual::Base::DoGetProperty
- */
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
-
protected:
/**
*/
virtual void OnSetTransform();
-public:
-
- /**
- * Set the color for rendering.
- * @param[in] color The color to be rendered.
- */
- void SetColor( const Vector4& color );
-
private:
/**
* @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing.
// Undefined
ColorVisual& operator=( const ColorVisual& colorRenderer );
-
-private:
-
- Vector4 mMixColor;
- Property::Index mMixColorIndex;
-
};
} // namespace Internal