* @pre The glyphs per character table needs to be created first.
*
* @param[in] startIndex The character from where the conversion table is created.
+ * @param[in] startGlyphIndex The glyph from where the conversion table is created.
* @param[in] numberOfCharacters The number of characters.
*/
void CreateCharacterToGlyphTable( CharacterIndex startIndex,
+ GlyphIndex startGlyphIndex,
Length numberOfCharacters );
/**
* @brief Creates an array containing the number of glyphs per character.
*
* @param[in] startIndex The character from where the table is created.
+ * @param[in] startGlyphIndex The glyph from where the conversion table is created.
* @param[in] numberOfCharacters The number of characters.
*/
void CreateGlyphsPerCharacterTable( CharacterIndex startIndex,
+ GlyphIndex startGlyphIndex,
Length numberOfCharacters );
/**
const Vector2& GetNaturalSize() const;
/**
- * @brief Sets the text's actual size after it has been laid out.
+ * @brief Sets the text's layout size.
*
* @param[in] size The text's size.
*/
- void SetActualSize( const Vector2& size );
+ void SetLayoutSize( const Vector2& size );
/**
- * @brief Retrieves the text's actual size after it has been laid out.
+ * @brief Retrieves the text's layout size.
*
* @return The text's size.
*/
- const Vector2& GetActualSize() const;
+ const Vector2& GetLayoutSize() const;
/**
* @brief Set the text's color
Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
Vector<LineRun> mLines; ///< The laid out lines.
Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
- Vector<ColorGlyphRun> mColorRuns; ///< Runs of glyphs with the same color.
+ Vector<Vector4> mColors; ///< Colors of the glyphs.
+ Vector<ColorIndex> mColorIndices; ///< Indices to the vector of colors for each glyphs.
- Vector2 mControlSize; ///< The size of the UI control the decorator is adding it's decorations to.
Vector4 mTextColor; ///< The text color
Vector4 mShadowColor; ///< Color of drop shadow
Vector4 mUnderlineColor; ///< Color of underline
+ Size mControlSize; ///< The size of the UI control.
Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
private:
Size mNaturalSize; ///< Size of the text with no line wrapping.
- Size mActualSize; ///< Size of the laid-out text considering the layout properties set.
+ Size mLayoutSize; ///< Size of the laid-out text considering the layout properties set.
// Caches to increase performance in some consecutive operations.
LineIndex mCachedLineIndex; ///< Used to increase performance in consecutive calls to GetLineOfGlyph() or GetLineOfCharacter() with consecutive glyphs or characters.
bool mUnderlineEnabled:1; ///< Underline enabled flag
bool mUnderlineColorSet:1; ///< Has the underline color been explicitly set?
-
};
} // namespace Text