Length View::GetGlyphs( GlyphInfo* glyphs,
Vector2* glyphPositions,
+ float& minLineOffset,
GlyphIndex glyphIndex,
Length numberOfGlyphs ) const
{
// Add the alignment offset to the glyph's position.
+ minLineOffset = line->alignmentOffset;
float penY = line->ascender;
for( Length index = 0u; index < numberOfLaidOutGlyphs; ++index )
{
if( lineIndex < numberOfLines )
{
line = lineBuffer + lineIndex;
+ minLineOffset = std::min( minLineOffset, line->alignmentOffset );
lastGlyphIndexOfLine = line->glyphRun.glyphIndex + line->glyphRun.numberOfGlyphs - 1u;
if( lastLine.ellipsis )
{
+ if( ( 1u == numberOfLines ) &&
+ ( lastLine.ascender - lastLine.descender > mImpl->mVisualModel->mControlSize.height ) )
+ {
+ // Get the first glyph which is going to be replaced and the ellipsis glyph.
+ GlyphInfo& glyphInfo = *glyphs;
+ const GlyphInfo& ellipsisGlyph = mImpl->mFontClient.GetEllipsisGlyph( mImpl->mFontClient.GetPointSize( glyphInfo.fontId ) );
+
+ // Change the 'x' and 'y' position of the ellipsis glyph.
+ Vector2& position = *glyphPositions;
+ position.x = ellipsisGlyph.xBearing;
+ position.y = mImpl->mVisualModel->mControlSize.height - ellipsisGlyph.yBearing;
+
+ // Replace the glyph by the ellipsis glyph.
+ glyphInfo = ellipsisGlyph;
+
+ return 1u;
+ }
+
// firstPenX, penY and firstPenSet are used to position the ellipsis glyph if needed.
float firstPenX = 0.f; // Used if rtl text is elided.
float penY = 0.f;